Tuesday, July 29, 2025

About "Carnap Finds the One Ring"

t should come as no surprise that I read webcomics, perhaps more avidly than is good for me. I am, after all, a nerd, as the simple fact of my having written here and having returned to writing here (after far longer than should have been the case, I admit) indicates. But then, it's not a bad thing to be a nerd, and it is at least the case that my focus and attention doesn't result in much that can be used to do harm.

One subject of the comic
Image from Wikipedia, here,
and presumably public domain

In any event, as I was reading the webcomics I regularly read (and there are a few of them), I came across Existential Comics #611, "Carnap Finds the One Ring." For obvious reasons, it piqued my interest; for similarly obvious reasons, I thought a discussion of it here might be fitting. (If I'm wrong, I don't think I want to know.)

The comic itself pokes fun at both Carnap and Tolkien. The former is of a piece with the webcomic series as a whole; the entire premise of Existential Comics is that it presents philosophers and their works and ideas as somewhat absurd, something that no doubt finds much agreement among the reading public (and likely would among the non-reading public did they bother to look at the comic--but as non-readers, they would hardly be expected to do so). Carnap's struggle towards wholly objective language is made no more or less silly by the comic than is Plato's concept of ideal forms or the inevitability of certain puns in the context of philosophy. The latter is perhaps less common in my experience; those I've encountered who decry Tolkien's works rarely do so from a place of having actually read them in any detail but often on the grounds of disliking fiction or fantasy fiction or "that old shit," generally.

So much said, the comic does raise some good points.  One is that riddles depend for their effect on a tension between exactness and ambiguity of meaning. Indeed, I recall one of my professors at UL Lafayette, the late James E. Anderson, remarking that they were used in early English scriptoria specifically to help teach multi-level thinking. I know that in my own teaching, my use of riddles with students worked to that end, and generally well. (I've written about it more formally, for those interested; it's in Ballad of the Lone Medievalist, and an abstract can be found here.) For someone who strives toward exactness and away from ambiguity, engagement with riddles is an easy way to make a joke; addressing them in such a manner as is presented usefully points out the limitations of the riddle as a genre--namely that there is always another possible answer to them, depending on the approach taken.

Another point is that it is somewhat absurd that the riddle-game in The Hobbit happens at all. "For some reason" is, admittedly, something of a misrepresentation of the interaction between Gollum and Bilbo in the damp darkness under the Misty Mountains--both of them had good reason to stall for time, and riddling offers them both opportunity for such--but moving to such a game also admittedly can strike more modern audiences than those original to the novel as an oddity. Playing along with a threat to gain time for assessment makes sense; a word-game as the means for doing so, perhaps less so.

Of course, it must be remembered that the comic is a comic. The point is to get money for the comic-writer make a joke, and so misrepresentation can be excused in the service of that point so long as it does not proceed to the extent of making the subject matter unrecognizable. It does not in the present case. Indeed, the comic does work, or at least it did for me; I laughed at it when I read it, even if doing some dissection on it kills the humor later on.

There is this, too: the treatment of Carnap and Gollum is not the only time Existential Comics has taken up Tolkien...but I'm not sure I'm quite ready to go there at the moment. Another time, perhaps?

Friday, July 25, 2025

An Irregular Update

ello once again, all! Thank you for continuing to check in on this webspace, infrequent as updates to it have been. We'll try to be better about getting material up here, and we appreciate your ongoing indulgence.

There are a few points to note. One of them is that Dennis Wilson Wise's New Poets of Rum-Ram-Ruf series, which began here, has a new entry out on Forgotten Ground Regained, "The New Poets of Rum-Ram-Ruf: Charles R. Sleeth." As always, Wise's writing is a pleasure to read, and Society members will likely find much of interest in the online journal as a whole. The upcoming Summer 2026 issue will be particularly prominent for it, being focused on Alliterative Verse in Arda.

Another is that the Society's CFPs for the upcoming International Congress on Medieval Studies remain open. Details are here; as ever, Society members are encouraged to submit and are asked to disseminate information on the proposals widely. Voices from outside traditional academic structures and from historically marginalized communities are especially welcomed.

A couple of other CFPs from Society membership and that may be of interest have also been noted. They have been posted to the Society's Facebook page; for those not on that social media platform, glosses follow here:

  • The UNICORN Virtual Museum of Medieval Studies and Medievalism is having a virtual poster session at the 2026 International Congress on Medieval Studies. The UNICORN remarks "This poster session is for offering proven strategies for incorporating various types of games into the medieval classroom" and "Suggestions for participants include submit standard poster-size slides (using Canva or Powerpoint) and/or short videos that can be accessed throughout the conference. During the session, participants will introduce posters and be available for questions." Additionally, the CFP description reads "This virtual poster session will explore how we use games to enhance student engagement with and understanding of the Middle Ages and medievalism. Posters can present highlights from effective classroom use of various types of games, including board games, role-playing games, and virtual games. This session can explore how gaming enhances classes taught in various delivery modes, including face-to-face, hybrid, and online asynchronous courses." It's Session 7182, and submissions may be made on Confex.
  • The International Society for the Study of Medievalism has a CFP for a virtual conference treating Medievalisms in Time and Space. Noted by them are " We welcome submissions considering aspects of Medievalisms in Time (any temporalities or relationships between them) and Space (inner spaces, Outer Space and outer spaces, contested spaces, geographies real and imagined, trans-temporalities); Trans-medievalisms of all kinds (such as transgender medievalisms, transformative medievalisms, transgressive medievalisms)" and "While we encourage proposals covering these key themes, we welcome papers addressing any aspect of Medievalism." Submissions are requested via Google Form at https://forms.gle/NvsV1vxaVbiiNaNo6.

One more point to bring up: we are always looking for submissions to this blog. Form and format vary, although there is a focus on short-form medievalist scholarship. (For ideas about what that is, see here and here.) Ideas or whole pieces can be emailed to talesaftertolkien@gmail.com under subject line "Post for the TaT Blog"; we're happy to hear from you and work with you to get your work out into the world.

Again, we're working to get things going here once again, and we hope both to hear from you and to have your eyes on what we do!

Tuesday, July 1, 2025

Getting Going for #Kzoo2026

appy July, all!

The Society is pleased to report that we have THREE offerings for the 2026 International Congress on Medieval Studies at Western Michigan University in Kalamazoo! All three are online. The first of them is co-sponsored with Tolkien at Kalamazoo, the roundtable Adaptations of Tolkien: Medieval Traces in Movies, Games and Other Transmedial Texts. Building upon the #Kzoo2025 work of the Society, it's session 7564, and the description the Congress has of it is

This roundtable explores enduring medieval influences in adaptations of J.R.R. Tolkien's works across various media, including films and television, table-top and video games, and other transmedial texts. Roundtable panelists will examine how Tolkien's deep engagement with medieval literature, history, and mythology continues to shape modern interpretations, from the visual aesthetics and world-building in cinematic adaptations to the narrative structures and mechanics in interactive games and other media. Through interdisciplinary perspectives, the discussion will address ways medieval motifs are preserved, altered, or reimagined in these adaptations, considering both creative intentions and audience reception.

The second session, a paper session, is Off of the Printed Prose Page: Multimodal Medievalisms. It's session 7569, and the description the Congress has of it is

While the pop culture landscape of books and films often borrow from and are inspired by "the medieval period"–as well as frequently disseminated, propagated, and influenced by neo-medievalist works such as those by Martin, Jordan, Sanderson, and Hobb–relatively little discourse focuses on how other types of contemporary works pull from the same and/or similar influences. With the increasing popularity of medievalism in games, music, etc., this paper panel seeks to prompt, deepen, and explore the study and discussion of the less commonly talked about–yet no less consumed–works and how they look to and use popular mis/understandings of the medieval.

The third, another paper session, is Bad Medieval/ism: Mis/Uses of the Medieval in Contemporary Fiction. Originally subtitled "I Know It's Wrong, But I Want to Have Fun," it's session 7572, and the description the Congress has of it is

This session seeks to examine the misuses and misapplications of the medieval within any fictional media from 1974 forward. Sometimes, accessibility to contemporary audiences requires deviation from what is known to scholarship; sometimes, narrative demands impose changes to particular interpretations of source material. Sometimes, however, things are flatly wrong. Effects on audiences differ, but it is clear that many audiences and authors use contemporary fiction as a means to understand earlier periods. This session seeks to explore what they get right, what they get less right, and why it matters to our ongoing understanding of the belief about the medieval.

Dear members, and dear readers, please publicize this widely; tell your friends, tell your colleagues, tell your students who have them! And get your own abstracts ready; we'd love to have your work!

Update: submissions for each are due no later than 15 September 2025 via Confex. Details are still forthcoming of the AGM.