Sunday, August 20, 2023

A Requested Clarification for #Kzoo2024...and More Questions to Be Addressed


𝔄 member of the Society raised the question, in reference to the Society's offerings for the 2024 International Congress on Medieval Studies, of what is meant by "the Tolkienian tradition." It's a good question, and one worth considering in this space (and possibly as a conference paper). While all such terms are nebulous in meaning--this very webspace acknowledges ambiguity in the terms upon which it relies early on in its existence--and will necessarily invite discussions along the margins, having some semblance of a solid sense of the term should be of some help. After all, one cannot move against a thing without knowing, at least in some way, what that thing is.

The answer returned to the member, with the acknowledgement that it was a first-pass answer, was (with some edits against late-night email typos)

Tolkien in the 1920s
The man, himself;
image here, asserted as public domain

[The] Tolkienian tradition of fantasy literature can be taken broadly as that emerging from the 1950s and later, published originally in English and working in a milieu predominantly derived from attested histories of what are now Germany, France, the Nordic countries, and the British Isles from roughly 450 to 1300 CE (so Tolkien, likely Katharine Kerr, arguably Robert Jordan and George RR Martin), or borrowing substantially and with little criticism or deviation from earlier-published works following that rubric (Feist's Riftwar novels, Brooks's Shannara works, Paolini's books). Reliance on simplified European feudalistic structures and the overt inclusion of magic deriving from inhered traits are typical features, but not sufficient in themselves to signal inclusion in the tradition. More or less satirical works may or may not be included.

Admittedly, there is some humor in calling a 128-word answer cursory, some joke about verbose academic text to be made. But it is a cursory answer, even if it gives some specifics and some few examples. (And those examples can, themselves, be questioned, severally. For instance, to what extent can Tolkien be considered to be part of a tradition that ostensibly derives from him? Also, considering the demographic breakdown of the authors listed, questions of inclusion and representation emerge, although it should be noted that the list of examples does not claim to be comprehensive--and, again, it's an initial answer that admits of a need for expansion.) More specifics and more examples will be helpful, and more detailed data would certainly be an asset.

Some of the initial answer seems apt to remain in place. It stands to reason that works in the Tolkienian tradition would necessarily need to follow the publication of the Legendarium (although Douglas A. Anderson's excellent work in identifying at least some of the underpinnings and precursors of Tolkien's works should be acknowledged). The initial publication of The Hobbit in 1937 might be taken as a start-date, although the publication of the Lord of the Rings, beginning in 1954, is probably more useful, as it is the latter that marked Tolkien off as the fantasy writer.

General subject matter would also seem to be something that would be like to remain in place. The focus on geographical and temporal sourcing appears as a commonplace, as has been identified even in the Society's own publications. It might be argued that some geographical expansion might be in order. (How much? Why to a given region and not to another?) Temporal expansion is probably less workable; the relative lack of current centralized authority against a history of having had it comes across as a typifying feature of Tolkienian tradition works (Does this make Asimov's Foundation novels part of the tradition?), as does the absence of gunpowder (yes, both Gandalf and Saruman might well make use of it, though their supernatural status means it might well not be gunpowder they are using, despite Jackson).

The employment of simplified European feudal structures deserves attention. It appears in Tolkien, both in the forms of competing and sometimes-subordinate kingships (there is a High King of the Eldar, for example, although there are many other kings among them) and in "more normal" hierarchical declensions (Gondor's Prince of Dol Amroth comes to mind). Kings, dukes, earls, and barons abound, yes, as do "lords" of indeterminate rank, but the overlapping of titles and remarkable fracturing of polities are rarely addressed--likely for good reason. (Is something part of the Tolkienian tradition that moves beyond three or four layers of titular nobility? That employs but one, or none?)

(Related, though not mentioned in the initial response, is the extent to which the narrative must center on those so ennobled to be considered part of the Tolkienian tradition. This does, however, seem to be fraught even in Tolkien; the Bagginses would seem to be gentry, rather than nobility, and Sam is neither until after the events of the War of the Ring, though Merry and Pippin come off as members of the landed aristocracy, for ill and for good. Most of the rest of the focal characters, however, are pretty clearly royals, nobles, or heirs thereof.)

Similarly, the involvement of the supernatural merits attention. While it is clear that access to some power that cannot necessarily be explained by readers'-world physics more or less has to be at play in works in the Tolkienian tradition, the nature of that power is less clear. Does its exercise require that the one so doing have an innate nature that transcends physical boundaries? (There's a case for this, given how often a magic-user has to have "a gift" to be able to use magic.) Is it an issue of study? Are both possibilities? To what extent? Can a work, in fact, be part of the Tolkienian tradition if it does not involve magic of some kind or another?

A useful next step would be to develop what can be taken as a usefully representative set of examples of Tolkienian tradition works, and hopefully a more inclusive one than given in the initial answer. From such a set, more detailed information can be extracted, not only such concerns as are noted above, but also patterns of language use (corpus linguists, take note!). That more detailed data would allow for more exacting answers, clearer definitions, and, it is to be hoped, richer and fuller analyses. But for that, more will be needed than one person's musings; comments from members of the Society and other interested parties will be welcomed. Please, feel free to contribute below!

Thursday, August 10, 2023

Author Interview - Kate Schumacher

Hello and welcome to our latest author interview with fantasy author, Kate Schumacher!

Please tell us a little bit about yourself and your writing.

Hi and thanks for having me. I’m an indie author from Australia, and I’ve been writing my whole life. I’ve just published my third novel, the first in a new fantasy series. My three published books are all fantasy/epic fantasy and while I’ve written contemporary fiction as well, there is something about the fantasy genre that speaks to me – perhaps it’s the freedom to create a world and everything in it, and to use that world and the characters to explore real-world issues like power, and the corrupting influence of power.

Who would you say your biggest literary influences are?

There are a few that make it onto this list, but once I sat down to think about it, not as many as I thought. I’ll start with the women, because as a female author, I’m greatly influenced by women who write within the same genre. One of the first fantasy series I ever read as a teenager was the Obernewtyn Chronicles by Australia author Isobelle Carmody. I had the absolute privilege of meeting Isobelle when I was fourteen, and even though it was during a school workshop, listening to her talk about her author journey and about writing really made little me think, yeah, I can do this. The next are two other Australian authors, Kate Forsyth and Cecilia Dart-Thornton, who both write beautiful poetic prose, grand sweeping sagas filled with faeries from Celtic myth. I still return to their books when I’m stuck – when I need a little writing inspiration, because the way both of these authors use language really resonates with me. I tend to write poetically, and I think it’s due to their influence and also my own love of playing with language, of being able to twist and manipulate it into what I want the reader to see. Beyond fantasy, Mary Shelley and the Bronte sisters are an inspiration, again for their skill with language. Tolkien has, of course, been a huge influence, not so much for the writing style but for the mastery of world building. I mean, who else has done what he did on such a scale? It's difficult not to be impressed and not to be influenced by that.

How has the history of the middle ages impacted/influenced your work?

How long do we have? I love history but I will try and be brief. I’m a History, English and Geography teacher and when I’m conceptualising a new world for a new story, I start with history. But onto the Middle Ages. There’s ten centuries of history to play with there, and it was such an interesting period. When you break it up into the Early, High and Late medieval periods, there is such a wealth of events and their impacts to draw on, from the fall of the Roman Empire in 476AD to the fall of Constantinople in 1453, which moved then into the Renaissance and the Age of Discovery. The chain of events and the impacts from those events is huge. If we look at the Early period probably the biggest thing was the collapse of a central authority when Rome left England so we had a period of ‘darkness’ combined with invasions, migration of the Germanic peoples, the lingering power and presence of the Byzantine Empire and the Islamic world, and a pattern of conquest and colonisation, from the Vikings to the Magyars and the Saracens. Then the High Middle Ages period, from 1000AD, we have increased population, agricultural and technological advancements, manorialism and feudalism, knights, royalty, courtly intrigue and drama, power and the spread of Christianity and the idea of nation states. Move into the relatively short Late Middle Ages we have the plague, feminine, war, population decline, heresy, peasant revolts and rebellion and a slow shift in power. What’s not to be influenced and inspired by? I think a lot of fantasy tends to have that Middle Ages vibe because it was still a period of what if? What if Rome was never sacked by the Vandals, for instance? But I think we are still mostly intrigued by the world of knights and princesses, of castle and royalty and a world that doesn’t exist anymore except for in literature, film and TV and, of course, fairy tales. I also believe that this period in time is an easier one for us to suspend our disbelief and imagine that magic and dragons and faeries are real. For instance, I’m not a fan or Urban fantasy for that reason – for me, the inclusion of modern tech alongside magic just doesn’t work. But that is me personally. So, to answer the original question, I will often ask myself the What If? of the Middle Ages and let my imagination go and see where we end up. 

Do you feel like your writing has been impacted/influenced by Tolkien? If so, in what way(s)?

The biggest influence Tolkien has had on my writing is within the world building aspect. When I first read his work, I was completely blown away by the level of detail included. His was a world with its own history, and not just recent history, but thousands of years of history. It has its own creation myths! The depth of Middle Earth is just staggering and I remember sitting there, putting the book aside, and it was a mind-blown moment. It still amazes me, that this world, so rich and vibrant and there, came from a man’s mind. Yes we can say he was influenced by certain things and certain folkloric elements but the way it all comes together is uniquely his I think. And that’s inspiring. Possibly too much! I’m onto my second series now and a second world, and with this one and the first, I never set out to make them as broad and complex as they are, but honestly, real life and the real world is complex and fiction is a reflection of reality. My worlds are political. I have folklore and mythology, drawn from Celtic myths and legends. As I was creating these worlds, I needed them to have a rich history, and then came the geographic elements, because people and cultures and societies are heavily influenced by geography. I draw maps of my worlds (so I don’t get lost as well as the reader) but it was important to me that everything just worked, and that is a Tolkien influence, because love or hate it, Middle Earth works. It’s immersive and amazing.

What do you think the current innovations in your genre(s) are?

I am really liking the shift towards female characters as lead characters. Women who don’t need a man to save them, who are powerful in their own right, however that might look. As a kid, most fantasy stories that I encountered, whether it be books or film and TV, focused on male characters and the hero’s journey archetype, and I think that was primarily due to the setting and the influence of medieval history and social structure on the fantasy genre. Women’s roles were very restricted. We see that in classic fairy tales, which is not a criticism, but an acknowledgment of social constructs and norms on storytelling in that time period. In the modern world, and in modern storytelling, we are moving away from that – female characters have changed as society has changed, particularly in the Young Adult category, which is fabulous, because like I mentioned, most of the stories I had access to as a child were male-centric ones. We are also seeing a shift in representation – there are so many novels now that feature diversity representation within the main character/s. Queer characters, characters of colour, characters with a disability, characters who are battling mental health issues – and this is fabulous, because if we have more hero’s with anxiety, or more queer hero’s, it’s a step towards normalising and another way readers can see something of themselves and make those deeper connections with their literary hero’s. 

What is something in your genre(s) you'd like to see more of?

This is a difficult one because reading as a process is completely subjective. What I might want will not be what others want, but I can tell you why I put a book down. World building, or lack thereof. I want to know everything. I want to know the history, the political structure, the geographic regions, how society works, government, who holds power, who takes power, the influence of that and how difference cultures interact and come into contact with one another because these are the things that will underpin a character’s motivations. If we start a book with a war, I need to know things about this war and who is in control. I’ve put a lot of books aside recently because I haven’t felt that connection with the worlds, and therefore, the characters. A Tolkien hangover? Maybe! 

What is something in your genre(s) you'd like to see less of?

I don’t think there is anything I’d like to see less of really – what one person enjoys in regards to storytelling and character archetypes does not have to be what everyone else enjoys or looks for. Readers will take what they wish from each story they read – they will apply their own personal context in order to make meaning – so I think it’s not up to anyone to gatekeep what others read and enjoy. If I pick up a book with tropes I don’t like, or writing that doesn’t sit with me, I simply put it down and move on. I think the fantasy genre has the space for everything really – all tastes and interests can be accommodated.

Where online can our readers find you and your work?

You can find me on social media, Instagram and TikTok @kateschumacherwriter and my website at www.kateschumacherauthor.com. I have an author facebook page as well. You can find my books on Goodreads, Bookbub and Storygraph. As far as where to buy my books – ebooks are Amazon only, plus they are in Kindle Unlimited. Paperbacks are pretty much anywhere in online book stores, places like Waterstones, Barnes and Noble, World of Books. If in Australia I stock them at some small indie bookstores so please check out the linktree on my social media if you wanted to support these wonderful people. 

Kate, thank you so much for the interview and sharing your thoughtful answers with us!

Sunday, July 16, 2023

Still Another Step towards #Kzoo2024

ello again, all!

In a bit of an update, the official call for papers for the 2024 International Congress on Medieval Studies is up: https://wmich.edu/medievalcongress/call. The Society has two sessions and a business meeting this coming year. The sessions, per https://talesaftertolkien.blogspot.com/2023/06/another-step-towards-kzoo2024.html, are

  • Alternative Medievalisms against the Tolkienian Tradition–A Paper Session: While it is the case that Tolkien’s works are a primary lens through which contemporary popular culture views the medieval, it is far from the only such lens, and the English and European medieval from which Tolkien’s works borrow so extensively are not the only medievals to be found. This paper session seeks to examine how contemporary works employ medievalisms other than those commonly associated with the Tolkienian tradition, how that employment contrasts with that tradition, and how that contrast can better illuminate how current popular cultures understand, and *can* understand, the medieval in its multitudes.
  • Tolkien and Twenty-First Century Challenges–A Roundtable: That the works of Tolkien continue to be read and adapted decades after their publication bespeaks ongoing interest in those works and the continuing dialogue with the present in which those works engage. The proposed session seeks to examine how Tolkien’s works can be read against the backdrops of late-stage capitalism and hyper-concentration of wealth; resurgent authoritarianism, religious intolerance, and ethnocentrism; increasing precarity in many areas of endeavor, including but not limited to the academic; climate change; building tension between great-powers realignment and regional autonomy and independence; terrorism, state-sponsored and otherwise; and other issues of concern that occupy current attention.

The business meeting will, as has been common practice, serve as the AGM called for in §5.1 of the Society Constitution. The AGM will treat the following items:

  • Determination of offerings for the 2025 ICMS
  • Determination of the Society President for 2024-2027, following §4.2.2 of the Society Constitution and the 2021 AGM
  • Other business brought before the membership, as time permits

All submissions are due no later than 15 September 2023 to the Confex portal, https://icms.confex.com/icms/2024/cfp.cgi. Please provide abstracts of no more than 300 words, as well as contact and introductory information (including how to pronounce your name and how you want presiders to refer to you).

The office of Society President may, per §3 of the Society Constitution, be any member of the Society in good standing who does not currently hold two offices on the Committee. Nominations, including self-nominations, may be emailed to talesaftertolkien@gmail.com.

Members, please distribute widely and across channels.

Thank you all, and we'll see you (virtually) at the 'zoo!

Thursday, July 13, 2023

Author Interview - Ignatz Dovidāns

Hello and welcome to our latest author interview with fantasy author, Ignatz Dovidāns!

Please tell us a little bit about yourself and your writing.

Firstly, thanks so much for having me on! My name is Ignatz Dovidāns, author of Moonrise: A serialized low-fantasy novella series featuring globe-trotting action and adventure. These little snack-size fantasy stories are inspired by the format of comic books and prestige TV, and they feature original illustrations by yours-truly. The scope of Moonrise is an epic 45-installment series so it's currently my sole focus as an author.

Who would you say your biggest literary influences are?

For fantasy specifically, I draw influence from all over the place. Martin can certainly be felt in my love of throne-room politicking and multiple POVs. I've also taken quite a bit of influence from Sanderson's ability to break out of the fantasy mold, something I really admire about his writing. But first and foremost, as cliché as it is, I'm always looking to Tolkien as my figurative north star. More on that later!

How has the history of the middle ages impacted/influenced your work?

In a lot of ways, the true history of the various periods of the middle ages has been co-opted by the modern imagination. I think part of the reason the middle ages have such a hold on fantasy is that it, in many ways, represents the fantasy of the modern reader. We work day jobs and desk jobs and service jobs like serfs for our lords who sleep on big piles of gold. But, unlike now, the medieval period was a time, at least in the popular imagination, where one could plausibly break free from their masters and embark on a grand adventure.  Moonrise was never meant to be a historical fantasy by any means, and my fantasy world draws from various periods of history from the Bronze Age all the way to the early 1700s. But this aspect of the middle ages, this dynamic between the small ruling class and the mighty working class, is very much present in Moonrise and that is very much on purpose. To me, fantasy is all about entering a magical safe space to explore the traumas, anxieties, hopes, dreams, and fears we take with us from the real world. As a literary device, the public imagination of the middle ages then becomes an incredible place to explore real-world issues plaguing society while also creating an adventure the reader will want to get lost in.

Do you feel like your writing has been impacted/influenced by Tolkien? If so, in what way(s)?

As I said before, Tolkien is perhaps my most important literary influence. When you look at the series' that were directly inspired by the Lord of the Rings (e.g. Robert Jordan's The Wheel of Time), there are undoubtedly aspects of Tolkien's writing that were left behind. Things that, in my mind, are what made Tolkien's story of brotherhood, adventure, and deep, deep personal trauma so important and resonant. Like most people my age, my indoctrination into Tolkien's works was sealed by Peter Jackson's adaptation. And, while meaningful and important to me in its own right, it wasn't until revisiting the books as an adult that Tolkien's writing really jumped off the page and came to mean something different to me than any adaptation or homage ever did. For starters, his prose flows like poetry, often meandering to take stock of the grass or trees when the true stakes of the story are elsewhere. You can't write a book like that anymore. Well, I suppose you could, but any hope of commercial success would be dubious. It's an aspect of the series many modern readers find tedious but, for me, is a major draw of the work. Tolkien is a master of immersing us in feelings that are, by and large, lost to us in the 21st century. Our minds are so busy with the endless stream of terrible headlines, or the ceaseless parade of notifications on our phones, that we've lost the ability to just be still and quiet and present. Tolkien reminds us, to this very day, what it feels like to sit by a river just to appreciate the sound. To ponder the sonority of the trees or the smell of the wind. Modern fantasy tends to be endlessly complex, with convoluted lore and enough fake-history to fill a real-world history textbook. I've seen people come up with dozens of languages and scripts and draft faux documents all in the effort to build a world the way Tolkien did. But Tolkien didn't need to create Elvish to make his world so palpable. The secret was all in the way he crafted his story and put words to paper. When I say Tolkien is my north star, this is what I mean. If I've done my job well, Moonrise is an epic fantasy series full of whimsy, introspection, and quiet moments. A soft, safe place where readers might be inspired to sit by a river just to appreciate the sound.

What do you think the current innovations in your genre(s) are?

Truthfully, I hate to call this an innovation because it's more of a revolution. But we're seeing more and more previously marginalized people telling their stories. I am a white straight-passing man and, for decades, fantasy stories have been written by people like me about the oppressed, outcast, and ostracized. Often times when those stories aren't necessarily ours to tell. The breadth of voices that have been entering the space in the past few years has been incredibly refreshing and exciting. The new ideas, worldviews, and norms that these previously silenced authors bring into the space is a good thing for storytelling as a whole.

What is something in your genre(s) you'd like to see more of?

This goes hand-in-hand with what I said above, but a diversity of stories. We've seen lots of Chosen Ones and FMC's with colored hair and secret powers. Fantasy is a genre with unlimited possibilities, but we rarely see a story that breaks outside the mold. I think Travis Baldree's Legends and Lattes is a great example of what I'd like to see more of, where the entire format is unlike anything in the fantasy space so far. Now that's not to say I don't want to keep reading epics about Chosen Ones and bow-wielding FMCs. I just think we, as an audience of fantasy, are eager for so much more. This, of course, has been part of my goal in writing Moonrise. The first book plays like a classic fantasy tale, but each consecutive book has a new premise and a new problem that pushes the conventions of the genre. Book 2 is a Fourth Wing-esque military academy drama. Book 3 is a globe-trotting PG-13 Game of Thrones. Book 4, set for release October 2023, is a Halloween-inspired supernatural mystery centering around a masked ball. I'm currently writing the early drafts of Moonrise 17, which is set to be a pirate story, so there's lots in store for the future!

What is something in your genre(s) you'd like to see less of?

This is going to be a controversial one, but I'm wary of the rise of hard magic systems. Now, look, I like hard magic systems a lot. Moonrise's system is what I'd call a 'firm' magic system because, at the end of the day, I'm a geek and love puzzles. Hard magic systems are fun. I love reading a series and slowly figuring out how the magic works. It's also a great way to establish stakes from a storytelling perspective! But here's the thing. Is that fantasy? I'm not saying it's not, but a lot of these Sanderson-inspired stories are more about the puzzle than the characters or themes, which in my mind are the core of what makes fantasy fantasy. 

Is there anything else related I didn't ask a question about that you'd like to add?

I don't think so! Just wanted to wish you all the very best! This blog has a new fan :)

Where online can our readers find you and your work?

The first three books of Moonrise: Wolfsong, Legion, and A New Awakening, are available on Amazon in Kindle e-book and paperback. Book 4, Spectre in the Night is coming October 2023! You can mostly find me on TikTok @moonrisebooks where I'll be making a fool of myself for the algorithm gods.

Ignatz, thank you so much for the interview and sharing your thoughtful answers with us!

Thursday, July 6, 2023

Author Interview - Austin Valenzuela

Hello and welcome to our latest author interview with Sci-Fi & Fantasy author, Austin Valenzuela!

Please tell us a little bit about yourself and your writing.

My name is Austin Valenzuela and I write science-fiction and fantasy stories. I first started my creative writing journey after reading Stephen King’s Dark Tower series and diving into psychological interpretations of my favorite childhood stories like Pinocchio and the Lion King.

I work as a content developer in my day job while attending online classes at Grand Canyon University, where I’m earning my master’s degree in clinical mental health counseling.

Who would you say your biggest literary influences are?

Stephen King was one of the first authors that inspired me to sit down and start writing. I’ve always enjoyed his stories, as well as the short introductions and explanations for his stories that he includes, referring to his fans as “constant readers.” 

I also like the classics—Russian authors like Tolstoy and Dostoyevsky, who are perhaps the best to ever do it when it comes to representing philosophical stances and ideologies in their stories through the opinions and behavior of their characters. I see fantasy stories as a way to explore those themes in our current day and age, along with science-fiction stories—see the work of Ted Chiang.

How has the history of the middle ages impacted/influenced your work?

I feel as if aspects of the middle ages have become a language of the fantasy genre. Taverns have a certain look in readers imaginations that almost doesn’t need to be described, and when certain books are picked up, there are expectations of tropes directly inspired by the middle ages, from the look of the swords to seiges upon castles and particular representations of faery creatures. People think of the middle ages as overdone in fantasy, but there is a distinct difference between overdone and a lack of originality.

Do you feel like your writing has been impacted/influenced by Tolkien? If so, in what way(s)?

My writing has been impacted by Tolkien consciously and unconsciously. I grew up playing the Lord of the Rings video games, steeped in nerd culture, and I can see those influences in my storytelling, especially in first drafts. I am always learning from Tolkien’s lush imagination and precision with prose.

What do you think the current innovations in your genre(s) are?

To expand on the idea of originality, there is much to be explored in the realm of various folklore that differs from the typical Norse/Scottish myths that are often incorporated into fantasy. I believe that Chinese, South American, Korean, and other myths and folktales provide rich storytelling roots that can be given a voice in the fantasy and science-fiction genres. One might revive old and used myths by re-telling them in a framework that portrays the current struggles of our day.

What is something in your genre(s) you'd like to see more of?

I’d love to see more fantasy inspired by different cultures like those mentioned above. There is an endless amount of meaning behind an old fable. A great storyteller can dig up that meaning and make it shiny again.

What is something in your genre(s) you'd like to see less of?

I’d definitely like to see less of the carbon-copy faery stories. If artificial intelligence isn’t capable of creating one of those mass printed stories already, it will be soon. Charles Bukowski’s poem, So You Want to be a Writer?, said it best, in that you shouldn’t necessarily write something if it doesn’t burst forth out of your soul, desperate to be told. 

Is there anything else related I didn't ask a question about that you'd like to add?

My personal stories are influenced by Mesopotamian myths, Christianity, and Latin culture. I grew up with a father who spoke Spanish as his first language and a grandmother who lived all around the world, and their stories greatly influenced my young and impressionable mind. 

Where online can our readers find you and your work?

Readers can follow me on TikTok: @valenzuela.au and Instagram: @valenzuela.austin for updates on my latest work and funny book-related memes. You can also visit the following link to purchase my debut fantasy novel, Dragonspeak: Isaac’s Blessing. 
https://www.amazon.com/Dragonspeak-Isaacs-Blessing-Austin-Valenzuela-ebook/dp/B09JW3TC87/ref=tmm_kin_swatch_0?_encoding=UTF8&qid=&sr= 

Austin, thank you so much for the interview and sharing your thoughtful answers with us!

Friday, June 30, 2023

Another Step towards #Kzoo2024

𝔚e have an update about next year's Society offerings at the International Congress on Medieval Studies! Of the four panels proposed, two were accepted; they are

Alternative Medievalisms against the Tolkienian Tradition–A Paper Session

While it is the case that Tolkien’s works are a primary lens through which contemporary popular culture views the medieval, it is far from the only such lens, and the English and European medieval from which Tolkien’s works borrow so extensively are not the only medievals to be found. This paper session seeks to examine how contemporary works employ medievalisms other than those commonly associated with the Tolkienian tradition, how that employment contrasts with that tradition, and how that contrast can better illuminate how current popular cultures understand, and *can* understand, the medieval in its multitudes.

Tolkien and Twenty-First Century Challenges–A Roundtable

That the works of Tolkien continue to be read and adapted decades after their publication bespeaks ongoing interest in those works and the continuing dialogue with the present in which those works engage. The proposed session seeks to examine how Tolkien’s works can be read against the backdrops of late-stage capitalism and hyper-concentration of wealth; resurgent authoritarianism, religious intolerance, and ethnocentrism; increasing precarity in many areas of endeavor, including but not limited to the academic; climate change; building tension between great-powers realignment and regional autonomy and independence; terrorism, state-sponsored and otherwise; and other issues of concern that occupy current attention.


News about what the mode of delivery will be--hybrid, online, or on-site--is yet forthcoming; as soon as we know, we'll let you know. Until then, get your abstracts (up to 300 words) ready; the formal CFP is set to open in mid-July, but we're always happy to look at things at talesaftertolkien@gmail.com. Send away!

Society members, please distribute widely!

Thursday, June 29, 2023

Author Interview - Jessie Vallee

Hello and welcome to our latest author interview with YA fantasy author, Jessie Vallee!

Please tell us a little bit about yourself and your writing.

I am someone who grew up craving every second outdoors, marveling at the different birds flying by and amazed at howevery wild animal lives its life. At school I was dubbed a 'readaholic' by my peers for always having my nose in a book - even while walking from place to place. I studied Environmental & Wildlife Management in college and when I got a contract job sampling cervids for a neurological disease, I found that I had many extra hours of time on my hands while waiting for new specimens to arrive. I started writing during this time as a feel-good hobby for myself. I combined my love for fantastical stories with my love for wildlife. And I never looked back.  

Who would you say your biggest literary influences are?

I've never had one great big influence. Every story where the young female heroine defies the impossible to follow her morals and defeat the enemy is my inspiration. Every story where the beautifully poetic writing transports me to another realm in hypnotic detail is my sanctum. And every ounce of unique world building I discover feeds my creativity. 

How has the history of the middle ages impacted/influenced your work?

Learning about the middle ages gave me an entirely new appreciation for various weaponry, armor, combat styles, and ways of life that don't rely on modern technology. But more than that, it was the honour that every man and woman held that has impacted my writing the most. Knowing about a time when everything was life and death, yet still, people fought tooth and nail for what they believed in, despite all the challenged they faced. 

Do you feel like your writing has been impacted/influenced by Tolkien? If so, in what way(s)?

Tolkien is one of the authors that I grew up on, and his writing always transports me to another realm like no other. In the Lord of the Rings trilogy, I was introduced to world building like no other, with a complex system of characters and races whose way of life each grossly differs from our own which reflects in the writing. Every paragraph was intricately written from the perspective of a very peculiar species that does not exist in this world - the Hobbit. It challenged me at my young age while drawing me in. 

His book, The Hobbit, on the other hand was based in the same world, but read as a children's fairytale despite its complexity. The words drifted off the page with ease - such a stark contrast to its successor books, in my personal opinion. And I fell in love with it. It made me want to take my time with the story and read it all aloud in a hushed dimly lit room. 

In these senses, Tolkien was both the first author to challenge me as a reader, and who made me rethink the concept of writing for your target audience (as The Hobbit was indeed written as a bedtime story for children). As a writer, this translated into learning how to dive into the perspective of the world you create, while still remaining true to your audience. 

What do you think the current innovations in your genre(s) are?

I am a writer of Young-Adult Fantasy in magical realism. I believe one of the great innovations of today is merging the world of magic and mischief with the contemporary. Many teenagers can hardly imagine a world without phones, computers, and cars. And so, to transport them more fluidly into a fictional setting, or even a non-fictional setting with magical aspects or rules, is both a challenge and a great gift. We get to discover how to demonstrate a world that seems impossible in their eyes, and learn how to make it both understandable and relatable. 

What is something in your genre(s) you'd like to see more of?

I would love to see more of the extraordinary. I've always loved that word when broken down: extra-ordinary. I want to get lost in new and unique worlds, learn about new and unheard-of species of beasts, discover new realms that are nothing like what we've already read about, be amazed by new magic that we're not used to seeing. 

I personally have so many ideas of my own to touch on this in the future, but I feel as if many of the fantasy tales of today are recycled - which is okay! In fact, I absolutely love retellings, and I've always agreed with the saying 'don't fix what ain't broke'. And while I will never tire of trolls, dwarves, elves, witches, Fae, elemental powers, vampires, werewolves, etc... The list goes on. These are all elements I love. 

But I want to discover something new. Because that's the joy of fantasy. There is no limit to the imagination. 

What is something in your genre(s) you'd like to see less of?

Far too many fantasies portrait the women in the book as a damsel in distress. Even in a heroine position, their only true strength is often in relation to the 'helpless chosen one'. As one example, this can look like their blood being the key to gain the treasure or defeat the enemy, but their skills being inadequate to ever advance on their own, or even begin to fight back if faced with trouble. 

A girl that is needed, but completely dependent and in need of protecting. 

I want to see less damsels in distress and more women that don't need rescuing, and who are their own saviours. While yes, learning how to depend on others because the fate of the world should never fall on any one person's shoulders and our youth need to see that it's okay to lean on others. But that isn't to say that the girls are helpless on their own.

Is there anything else related I didn't ask a question about that you'd like to add?

I think you covered it 🙂

Where online can our readers find you and your work?

Readers can find me at www.jessievallee.ca, or at @jvalleeauthor on all social medias.

Jessie, thank you so much for joining us today and sharing your thoughtful answers!

Thursday, June 22, 2023

Author Interview - Ben Galley

Hello and welcome to our latest author interview with fantasy author, Ben Galley!

Please tell us a little bit about yourself and your writing.

Hello and thanks for having me! I’m Ben Galley, an epic and dark fantasy author originally from the UK and now lurking on the west coast of Canada. I’ve been writing since I was old enough to spell and my biggest dream was to become an author. In 2010, I published my debut novel, a Nordic fantasy called The Written, and I haven’t looked back since. As of 2015, I’m thrilled to say I’m a full-time author, and I currently have almost 20 books under my belt, ranging from Norse fantasy to grimdark, weird west, steampunk, and recently progression fantasy. My aim whenever I’m putting fingers to keys is to create the deepest worlds I can, and fill them with 3D, compelling characters that live in the reader’s head rent-free. 

Who would you say your biggest literary influences are?

Prepare yourself for a cliche. My original dream to be a professional author was born when I was but a knee-high waif living in Scotland. The first proper book my parents gave me to read? The Hobbit, closely followed by Lord of The Rings a few years later. The sheer depth of the world and breadth of the lore was the source of that dream, as it has been for many authors. So I have to blame old JRR and Middle Earth for first influencing me. Along with Tolkien, I also blame Brian Jacques and Redwall, CS Lewis, Sir Pratchett, Anne McCaffrey, and of course, Robin Hobb.

Since then, I’ve been heavily influenced by the balance of humour and darkness found in Joe Abercrombie’s and Mark Lawrence’s incredible books. The world-building of Philip Pullman, Philip Reeve, China Miéville showed me how deep and compelling worlds could be. Neil Gaiman has also been a huge influence, and taught me about balancing the real world with the weird and magical.

How has the history of the middle ages impacted/influenced your work?

For many of my books, the short answer is: hugely. My nordic Emaneska Series and Scalussen Chronicles are both European-inspired fantasy, Most of my books, even if they’re non-western, which five other books are, they are set in roughly the same era of technology. As such, I’ve done a huge amount of research into middle ages art, architecture, tech, culture across all facets of history, all around the world. Even aspects of Middle Age writing and storytelling have given me plenty of ideas for plots and stories. It was a time of discovery, invention, exploration, and upheaval, and that gives plenty of good inspiration for stories.

What do you think the current innovations in your genre(s) are?

There is a huge amount of innovation in fantasy at the moment. A lot of non-western settings are being explored, and most importantly, we have a rising number of BIPOC and LGBT authors bringing fresh voices and telling stories that aren’t the usual, codified medieval fantasy that I think there is more than a swathe of. Don’t get me wrong, you can still tell new stories in common settings, and there are a lot of people pushing the envelope with classic fantasy, but representation and expansion are very important. There are also a lot of authors mixing new and old in really interesting ways, such as exploring mixing genres together. Sci-fi fantasy, for example, and the stratospheric rise of game-lit and LitRPG. Or the rise of cozy fantasy, and a move away from dark and gruesome worlds. Authors are also launching their books in new ways via web novels and serials, which I find really interesting.

What is something in your genre(s) you'd like to see more of?

I personally want to see (or keep seeing) more deep secondary world fantasy settings that are original and non-western, as well as more exploration into different story styles or characters. Instead of the stable boy and the prophecy, what about more villain origin stories? Or husband and wife characters? Exploring more family dynamics or cultural tales?

What is something in your genre(s) you'd like to see less of?

To be honest, there is a lot of darkness in the fantasy genre, and what I believe is a step over the line is to be violent for violence’s sake and be shocking. Sometimes fantasy does bleed into horror, and a lot of fantasy is dark and violent, but I feel to be dark doesn’t mean to be unnecessarily dark just for a shock factor. I’d like to see less of that.

Otherwise, while I have no problem with romance whatsoever, there is a subset of people who think fantasy is synonymous with romance, or vice versa. This is a categorisation issue primarily, and causes a decent issue on Amazon and other stores.

Is there anything else related I didn't ask a question about that you'd like to add?

Maybe 'What’s the most fun aspect of your genre?'

Call me biased, as I’m not only a fantasy writer but a passionate fantasy fan, but it’s the ability to dream big. While it’s not a negative for other genres or for me as a reader, sometimes other fiction is constrained to the real world or a historical time period. Fantasy has almost zero constraints on imagination, and we fantasy authors can build the most ridiculous worlds if we want to. And, if we get into a plot hole, what better way to solve it than with magic? :D

Where online can our readers find you and your work?

All my links are at linktr.ee/bengalley, which will take you to my ebooks, physical books, audiobooks, and more, as well as my socials, Discord and Patreon. Otherwise, all my books are order-able via your local stores!

Ben, thank you so much for joining us today and sharing your thoughtful answers!

Saturday, June 17, 2023

Playing with Medieval(ist?) Religion in Forum-Based Play-by-Post Roleplaying Games: A Case Study

What appears below is the text of a paper delivered in the Society's session at the 2023 International Congress on Medieval Studies. Minimal editing, other than that needed to suit online presentation and the insertion of illustrative images, has been applied to the text of the paper as given. Owing to some of the limitations of this webspace, notes in the paper are presented as unlinked endnotes, with apologies.

𝔒ne of the means through which people begin to engage with the medieval most directly is roleplaying games. Described as collaborative extemporaneous rules-assisted storytelling,1 the roleplaying game (RPG) can be viewed as a formalization of childhood games of pretend. The most popularly known such game is Dungeons & Dragons (D&D), which Lawrence Schick notes emerged in the mid-1970s from a combination of drunkenness, historical miniatures wargaming, and “rules for monsters and nonhuman races drawn mainly from Tolkien,”2 so that it looks to interpretations of the medieval for its materials, just as other RPGs look to D&D. Given such origins, interpretations of the medieval can be expected to appear even in game-narrative genres that would normally be expected to foreclose such things. Many RPGs, however, overtly and explicitly engage in presenting the medieval--or visions and interpretations thereof. One such is Pendragon, which normally takes place within an amorphously Arthurian milieu, but which can be repurposed to treat more general ideas of what has often been called high medieval Europe.

An iteration of the Pendragon RPG which moved toward a more "historical" medieval appeared as a play-by-post forum-based (PBP) event hosted on the FallenAsh servers. A long-standing online gaming community, FallenAsh permits new and established players to participate in asynchronous collaborative rules-assisted storytelling in a variety of milieux and genres, primarily via PBPs. As of the beginning of February 2023, there were between 130 and 140 members of the community.3 An informal survey of the community conducted in January 20234 noted that a majority of respondents were based in the United States, with some in Brazil, Germany, Japan, and the United Kingdom; community members have also noted living in Canada, as well as in Nordic and Eastern European countries, although they were not among respondents. English is the primary language of the games and their players, although speakers of many different languages and people of divergent backgrounds and positions in life are present and active in the community. Many have extensive experience playing RPGs in tabletop and online venues--decades of it, in no few cases--with some having been involved in developing and playtesting such games. They also tend to be among the more highly-educated. Their treatment of religion in the game can therefore be examined as a useful example of how gaming might understand and make use of religious ideas prevalent in the better-known parts of the European Middle Ages.

About the Pendragon RPG

As I had the privilege to note in previous work, from which the current project derives,5 the fifth edition of Greg Stafford’s Pendragon RPG was published in 2005 by Arthaus, a subsidiary of White Wolf Games6--a publisher most notable for Vampire: The Masquerade and the related World of Darkness games.7 While RPGs are generally neomedievalist (that is, looking back to post-medieval interpretations of the medieval), Pendragon is more avowedly directly medievalist, purporting to look back to “Facts (or at least what are widely considered facts) drawn from [chronicles such as Geoffrey of Monmouth’s]” and “parts from all literary versions” of Arthuriana8--or, at least English / Malorian, French, Welsh, and more modern and radical takes, notably eschewing German, Spenserian, and other visions of Arthur.

The cover of the
game-book
Even in that grounding, though, the game begins to run into commonplaces of treatments of the premodern: a focus on upper social strata and time-compression.9 The game flatly announces itself as focusing on knights, describing them as the chosen elite.10 While it makes some sense to do so--as I’ve noted elsewhere, “Peasant life is unattractive, particularly to those whom depictions of it might point up their own equivalent status,”11 and many others have attested far more eloquently to the same--to set as of little importance the deeds and doings of a majority of people is no boon to understanding or getting things right. For a game that purports to encapsulate “brutal reality,”12 it is hardly a commendation. Nor yet is the collapsing of the Middle Ages into a short span--“fifteen years of game time approximate a hundred years of real-world medieval history,” so that the noted game-span of 485-565 CE subsumes the late fifth through late fifteenth centuries,13 roughly Gildas to Malory.

Many or most of the sources upon which the game as a whole relies make much of religion, mostly Catholicism, as a prevailing backdrop against which the events of the narratives stand in sharp relief. Prevailing Arthuriana--exemplified in English by Malory--features the knights routinely hearing Mass, recoursing to hermits, and involving the Pope in their familial strifes, and the literary tradition of which Malory is the linchpin extends back to its beginnings through the writings of churchmen such as Geoffrey of Monmouth, Nennius, and Gildas.14 It follows, then, that Pendragon, for all its compressions and simplifications, would do the same--as is the case.

The game as a whole remarks at great length about religion in its primary setting; comments laying out the treatment of religion in the game take up almost as much of the text as explanations of the combats that typify both Pendragon and the RPG in general.15 Publication constraints suggest that space is only given to what is considered important for play. Many RPGs, including D&D, focus heavily on combat, in large part because the rules for combat occupy large parts, if not the majority, of the overall rules-sets. For Pendragon thus to accord religion nearly as much space to religion as to combat bespeaks the relative importance of religion to the game.

As might be expected and as is mentioned above, the focus of Pendragon’s religious discussion is on the shape of Catholic Christianity in Britain during the decades and centuries covered by the game, offering a gloss of history and chronicle, presenting some information on schisms, heterodoxies, and heresies at work, and providing what amount to character blurbs regarding historical religious figures such as the aforementioned Gildas. It must be noted, though, that the game treats a putative paganism still lingering from pre-Christian Britain in its rules. It must also be noted that the discussion of religion in the main game betrays some cynicism: “judgment is consistent--whatever most benefits the Church is upheld by its court.”16 And it further must be noted that, despite the attention given to religion in the main game rules--to the extent that “Knights who follow a strict religious way of life get an advantage in game”17--play-groups are advised against engaging overly much with religious conflict in the game.18

What becomes clear with Pendragon, generally, is that the game simultaneously acknowledges two things: the importance of religion to its venue and, at least obliquely, to the cultures in which its expected player-base exists; and the tensions that necessarily arise when treating such matters in what is an ostensibly fun activity.

About Lionheart

Lionheart is the title of a specific game of Pendragon played by post on the FallenAsh servers in September and October 2021.19 That is, the game was played asynchronously, with players posting in threads gathered into layered forums instead of in real time. Participants were encouraged to secure copies of the Pendragon rules for themselves, and the game, throughout, made ample use of the basic rules-set Stafford had laid out. Rather than taking the standard compressed Arthurian setting assumed by Pendragon, however, Lionheart focused on the coronation of Richard I of England, the eponymous Lionheart, and the short time thereafter that he remained in England before heading off to the Crusades--namely 3 through 12 September 1189.20

The landing page of the game, in all its glory.
While the game swiftly departed from attested history, with players’ characters--PCs--emerging from the players’ imaginations to take up great offices of state, for example, the game made a point of grounding itself in reported events and people. For one example, an option for character creation was to take historical personages as characters; players could have as their characters Henry of Brunswick or Marie de France,21 for instance, and Margaret de Beaumont and William de Warenne were PCs.22 For other examples, discussions of expected conduct were digested from known sources such as the Urbanus Magnus,23 and framing of relative social powers drew from such sources as the Domesday Book.24 Further, much was done to offer broad socio-historical context to the players, with a number of threads laying out general histories from 1066 forward and concerns known to have been current to the coronation.25 As such, Lionheart made a commendable, sustained effort to work within the confines of attested history.

I have to note that, while respondents from the FallenAsh community skew toward the highly educated and tend slightly towards humanistic and literary study, they are not, by and large, specialists in medieval European or medieval English history, broadly defined. Given that and the expected compression and elision of any simulation, any errors in interpretation and representation cannot be said to be made in bad faith. Rather the reverse is true; participants in the game worked to be as close as possible, given constraints of the gaming context, to the best possible understandings of the medieval available to them and to the most sensitive approaches to them circumstances would permit. None of what is noted in this paper should be taken as a condemnation; instead, the majority of participants in the game should be lauded for the effort to get things right.26

What Lionheart Gets Right about Medieval Religion

Participants’ efforts did lead to a number of things coming off as accurate or authentic. For one thing, the relative centrality of organized religion is emphasized in the design of the game itself. As a PBP game, Lionheart required an informational setting in which to exist; for PBPs on FallenAsh, this is almost always in the form of location-based higher-level fora. That is, before play begins, the game’s administrator--the GM, Cearnacht--sets up overarching places for discussion. Some will be for out-of-character talk, but most will be locations in the game where PCs can act and interact. Lionheart featured four general areas--Westminster Abbey, Westminster Palace, Westminster, and London--divided into a total of 19 sub-locations. Westminster Abbey, the first of the general areas, had eight of them, as many as any two of the others. It is a minor thing, perhaps, something that might well be called paratext, but still one that accurately underscores the importance of religion in the life of medieval England.

As noted.

Further, Lionheart openly acknowledged and faced both the presence of Others--and the postcolonial capitalization is apt--in England and the poor treatment of the same by official structures. One of the earliest topics developed by the GM is, in fact, “A Word about Otherness in the Middle Ages,” and it does not shy away from acknowledging that minority populations--including religious minority populations--existed in the England of the time and that they were mistreated by the majority and those in power.27 That alone marks the game off as distinct from many others, which often shy away from such topics by way of romanticizing them, if not flatly ignoring them.28 That is, RPGs, both in their basic settings and in their specific iterations, will frequently gloss over the social problems found in their settings’ sources. Lionheart did not, but very nearly opened with a direct engagement with the known challenges presented by the selected setting.

Lionheart also gets right another key point in its discussion of religion, namely “the Church’s role in adjudicating the acceptability of marriages.”29 Sandra Masters expounds upon that role and its development at some length,30 as do Ryan Patrick Crisp31 and Richard J. Warren.32 It must be noted, too, that the ultimate undoing of Arthur’s kingship lies in his (admittedly unwitting, in Malory) incestuous union with his sister.33 Clearly, incest is a problem, and consanguinity is a concern. Clearly, too, both are involved in concerns of religion in the “real” medieval, both its attested history and its “popular” culture. That the game makes note of such--especially given how infrequently other RPGs do the same--is a particular bit of accuracy.

Lionheart also makes explicit that religion is not a monolithic, all-or-nothing thing, adopting a nuanced view of the rules-set’s presentation of “good” and “bad” visions of the church. Preliminary materials for the game remark that “Most of the things described in the ‘good church’ section are true, or are at least aspired to by this very human institution. Many of the things described in the ‘bad church’ section are also true, at least of some church leaders.”34 The binary view espoused by the rules-set is fairly typical of RPGs. One common plot is for a pious character to become disillusioned by the corruption of an organized religion, and another is for a similarly pious character to be led into that corruption from a belief in the infallibility of such an organization; both require that the church, whatever church it is, be one or the other. In adopting a more nuanced view, Lionheart accords more fully with attested regard for organized religion in medieval Europe, specifically in England; Chaucer’s Canterbury Tales offers perhaps the best-known English example thereof, but traces of the same can be found even in Malory, where the Archbishop of Canterbury is complicit in Merlin’s maneuverings.35 More, it accords with the recognition by a number of scholars--Eleanor Janega36 and Elijah King’ore37 are accessible examples, but not the only ones--of the centralized church acting in ways both helpful and harmful. So Lionheart gets a fair bit about medieval religion right.

What Lionheart Gets Wrong about Medieval Religion

Participants’ efforts did not prevent all inaccuracies, however. Some of them are openly acknowledged. The GM noted, for instance, that the Commandments in the game are but one rendering among many,38 and some historical events of no small significance are outright elided.39

The Most Rev. and the Rt Hon.
the Lord Archbishop of Canterbury, himself
Not all of the errors are as overtly addressed, however. For one, despite structural indications of the importance of religion in medieval England, only two of the seventeen major non-player characters are noted as clergy.40 While one of them is the Archbishop of Canterbury--whose description does offer some of the kind of nuance noted favorably above--that the local priesthood (including the Abbot of Westminster) is not presented in detail seems at odds with that importance. So, too, is the lack of clerical PCs; only one PC is overtly in holy orders, while one other could be assumed to be so.41

Additionally, there are divergences in the services that are presented in the game. To be fair, the services, especially the depiction of Mass,42 hold true to current formal practice. The problem is that that practice, while centuries old, far postdates the times covered in the game. What the game shows is the Tridentine Mass, a standardization promulgated in direct response to the rise of Protestantism and revised repeatedly since, most notably in 1962.43 The form of Mass depicted, therefore, was not current in the 1189 Lionheart purports to reflect. While it may well be the case that the differences to be found are minor, as some older sources hold,44 it is also the case that those differences would have been regarded as of importance at the time, with the game itself remarking upon the problems occasioned by similar questions of doctrine.45 For the game to have missed the more likely Sarum Rite, information about which is accessible,46 seems an unfortunate oversight.

Why It Matters and What Can We Do

There is always, when discussing games, the opportunity for comment against looking too closely into things. A variation on Belisario’s Maxim47--in this case, “It’s just a game”--is usually trotted out, and the case can be made easily that “doing homework” gets in the way of “having fun.” It is true that more information than was deployed in Lionheart is readily accessible, but parsing that information for good and useful material is time-consuming, and serving as a GM is not often compensated labor.

Too, it is to be expected that RPGs like Pendragon, as simulations, will necessarily reduce and compress their sources in the interests of treating them conveniently and in allowing players, most often not specialists in the source materials despite prevailingly high levels of formal education,48 entry into the interactive narrative milieux in which RPGs operate. Making a game accessible, and therefore playable and more likely to be fun, usually means going with what players can find if they do decide to look. While there is substantial overlap between RPG players and people with institutional access (and the time to enjoy it!), the two groups are far from congruent. Many players, perhaps even most, cannot get into the deeper details of setting that breed more accuracy and richness. In effect, they have to take what they can get. What they can get, then, becomes all the more important to prevailing understandings, as such scholars as Sturtevant and Young assert.49

Regarding religion specifically, there may be an additional factor playing into such inaccuracies as are present. RPGs generally have difficulty with real-world religion, owing to several factors, including borderline persecution by organized religious groups.50 Pendragon directly speaks to additional concerns, noting that “Constant argument and bigotry [arising from theological disagreement] is almost sure to destroy a game, and players and Gamemasters alike are advised to use religious conflict in a campaign only with great care,”51 if they treat it at all. Concerns of access to the game may well prompt some elision of religious matters even in contexts where their presence is eminently sensible--such as a coronation of a sacral king in a major hub of worship in advance of that king’s pursuing holy war. Again, access to the game is cited explicitly in the framing of Otherness in Lionheart, with the GM noting explicitly that some deviation from attested history is in place while noting the fraught nature of making such a change and emphasizing that “We’re a community; let’s keep it a good one.”52

Perhaps that is the most relevant thing. RPGs often tend towards the creation of communities, bringing people together for sometimes intensive, sometimes extended, and sometimes extended and intensive, periods of time to make something together. They are formative, and because they are so, it becomes important to ensure that the information from which they work is as accurate as it can be--while at the same time creating an atmosphere in which community can form. An unfortunate truth is that no few gaming communities form in such ways as permit and encourage hate and any number of execrable behaviors, both through emphasis of certain “facts” and elision of others; what FallenAsh shows, in Lionheart and elsewhere, is that the juxtaposition of getting things right and getting them wrong--unavoidably and with intent--can conduce to better community formation. In effect, Lionheart is an example of things being done right; FallenAsh is a series of examples of things being done right.

As the printer puts it, “al is wryton for our doctryne, and for to beware that we falle not to vyce ne synne, but t’exersyse and folowe vertu, by whyche we may come and atteyne to good fame and renommé in thys lyf.”53 Let us read well, and deeply, and often.

Appendix: Survey and Results

The informal survey conducted of the FallenAsh community in January 2023 consisted of a Google Form posted to the #general discussion thread on the community’s Discord. Participants were asked to answer a series of short-answer questions, with the explicit and repeated notes that their participation would be voluntary, anonymous, and uncompensated (save with my kind and polite thanks, which were tendered publicly and generally in the discussion thread). The questions asked after assorted demographic data that had at various times been subjects of discussion in the thread and in other associated venues. They were
  1. In what country do you live?
  2. In what timezone do you live?
  3. What is your primary language?
  4. What is your age?
  5. With what race and/or ethnicity do you identify?
  6. With what gender do you identify?
  7. How would you describe your sexual orientation?
  8. How would you describe your religious outlook / background?
  9. Which of the following best describes your socio-economic status?.
  10. What is the highest level of formal education you have attained?
  11. What was your major / primary field of study, or what is your trained trade?
  12. For how many years have you played tabletop roleplaying games?
  13. What tabletop roleplaying game do you most commonly play?
The survey received 19 responses, between 13.57% and 14.62% of the FallenAsh community. A larger sample size would, of course, be desirable, but for an informal survey, results should give some impression of the community as a whole. (I will note, however, that I am happy to be corrected in later work, if I am wrong in this.)

A large majority of respondents (13) reported living in the United States or one of its territories. Other respondents noted living in Brazil and Germany (2 each), as well as in Japan and in the United Kingdom (1 each).

Respondents were spread across time zones, with a plurality (5) living in US Pacific Time (UTC - 8). Several others live in each of US Central and US Eastern Time, as well as in UTC + 1 (3 each; UTC - 6, - 5, and +1, respectively). Two live in UTC - 4, and one each live in UTC - 9 and UTC + 9. Consequently, respondents live across 18 hours of the day--which does make for some challenges in coordinating player action in games where they all participate.

English is by far the most common primary language among respondents, with 14 of the 19 reporting it. Two respondents identify each of German and Portuguese as their primary language, and one Spanish; of interest, one German-primary respondent made a point of noting English proficiency, and one Portuguese-primary respondent noted working as a translator.

Ages of respondents ranged from 20 to 47. Mean and median age were both 37. Interestingly, no clear mode emerged; two respondents each reported being ages 36, 37, 40, and 46.

The question of race and ethnicity prompted interesting responses. Fifteen of the respondents replied with “White” or some variation thereof, with one reporting “Asian,” one reporting “African American,” and two others making reports not easily classified to someone perhaps overly accustomed to US Census Bureau rubrics. Two respondents identified as Hispanic, as well, with several others reporting national / regional identities not tracked by US Census data. One respondent offered an extended discussion (for a short-answer response) of ethnicity in their country.

The question of gender identification received a more unified response, with 15 respondents identifying as “male,” or a qualification or variation thereof (e.g., “trans,” “most of the time”). Two respondents reported identifying as female, and one as non-binary.

A large majority of respondents (12) identified as heterosexual or some variation thereof (e.g., “straight,” “for all intents and purposes”). Three identified as bisexual or a variation thereof (“bi-curious,” “homoflexible”), two as homosexual, one as asexual, and one as gynesexual.

A plurality of respondents explicitly identified as agnostic, with some addenda amid the responses (e.g., “appreciate many things in Buddhism”). Seven responded with some variation of Christian (three Catholic, two Protestant, and two without other description), and three explicitly identified as atheist. Three other responses were recorded, as well: “spiritual but not religious,” “Satanist,” and “nothing.”

In terms of socioeconomic status, reports from respondents were largely consistent. Sixteen of the 19 reported being among the middle class, with one in the upper and eight in the lower reaches of that group (one of whom noted precarity in that position); the remaining seven added no description. The other three respondents reported being in lower socioeconomic classes.

Respondents appear to be relatively highly educated; all but two reported having some higher education. Ten report having completed degrees, seven of them graduate degrees or the equivalent.

Respondents’ fields of study and training show some bias towards English and literary study, with four respondents indicating as much. Three also comment explicitly on work as teachers. No other clear curricular pattern emerges.

Reported length of experience playing tabletop roleplaying games among respondents ran high, ranging from five to 40 years. On average, respondents report having played for just over 21 years, with a median of 22 years and a mode of 25.

Regarding preferred games, respondents returned multiple answers; most gave more than one response. As might be expected from a long-standing gaming community, a majority of respondents (10) expressed a preference for playing Dungeons & Dragons. Owing to the origins of the community as an extension of a Legend of the Five Rings online game, it was similarly expected that a majority (10) expressed a preference for that game. Pathfinder, something of a spin-off of Dungeons & Dragons, was noted as a preferred game by four respondents, and a smattering of other gaming systems received mention.

As noted above, how representative the respondents are of the overall FallenAsh community is an open question. How representative they are of the overall gaming community is even more open. The responses, however, do seem to offer some indication of where at least a portion of the community falls, some idea what a gamer might actually look like, which is certain to be of some help.

Notes

  1. Daniel Mackay, The Fantasy Role-playing Game: A New Performing Art (Jefferson, NC: McFarland & Co., 2001), 4-5.
  2. Lawrence Schick, Heroic Worlds: A History and Guide to Role-playing Games (Buffalo, NY: Prometheus, 1991), 18-19.
  3. A quick check of the number of participants on the FallenAsh Discord returned 131 people, and a handful of members do not participate on Discord.
  4. See Appendix: Survey and Results.
  5. The work in question was originally a short talk given as part of a summative event at a National Endowment for the Humanities institute on law and culture in medieval England hosted by Western Michigan University in 2021. It was subsequently developed into the roundtable presentation “Laying Down the Law in the Pendragon RPG,” given at the 2022 International Congress on Medieval Studies. The present project both shifts and narrows focus from the earlier work, although it makes free use of the earlier materials without much comment.
  6. “Arthaus Publishing, Inc.” White Wolf Wiki, accessed 15 July 2021, https://whitewolf.fandom.com/wiki/Arthaus_Publishing,_Inc.
  7. “World of Darkness,” Paradox Interactive, accessed 15 July 2021, https://www.worldofdarkness.com/.
  8. Greg Stafford, King Arthur Pendragon, 5th ed. (Arthaus, 2005), 6.
  9. Geoffrey B. Elliott, “Some Notes about the Kerrville Renaissance Festival,” Travels in Genre and Medievalism, Tales after Tolkien Society, 4 February 2019, https://talesaftertolkien.blogspot.com/2019/02/some-notes-about-kerrville-renaissance.html.
  10. Stafford 15.
  11. Geoffrey B. Elliott, “About Oklahoma ScotFest,” Travels in Genre and Medievalism, Tales after Tolkien Society, 23 September 2015, https://talesaftertolkien.blogspot.com/2015/09/about-oklahoma-scotfest.html.
  12. Stafford 4.
  13. Stafford 5-6.
  14. Geoffrey B. Elliott, “The Establishment of Malory’s Le Morte d’Arthur as the Standard Text of English-Language Arthurian Legend” (doctoral dissertation, University of Louisiana at Lafayette, 2012), 1-6.
  15. Chapter 6: Combat spans pages 112 to 131, 19 pages in total. Chapter 7: Ambition and Faith spans 132 to 155; explicit discussion of religion begins on page 138 and ends on page 153, taking up some 15 pages.
  16. Stafford 149.
  17. Stafford 69.
  18. Stafford 138.
  19. It is of interest that the game took place just after the aforementioned National Endowment for the Humanities institute. Character development occurred while that institute was in progress, a happy coincidence that influenced at least some aspects of play.
  20. “Lionheart,” FallenAsh, accessed 6 April 2023, https://pendragon.fallenash.com; please note that following references to the site and its pages will be by URL rather than more formal citation.
  21. https://pendragon.fallenash.com/viewtopic.php?f=5&t=83.
  22. https://pendragon.fallenash.com/viewtopic.php?f=5&t=150.
  23. https://pendragon.fallenash.com/viewtopic.php?f=5&t=122.
  24. https://pendragon.fallenash.com/viewtopic.php?f=4&t=33.
  25. https://pendragon.fallenash.com/viewtopic.php?f=5&t=4, https://pendragon.fallenash.com/viewtopic.php?f=5&t=5, https://pendragon.fallenash.com/viewtopic.php?f=5&t=6, https://pendragon.fallenash.com/viewtopic.php?f=5&t=7, https://pendragon.fallenash.com/viewtopic.php?f=5&t=8, https://pendragon.fallenash.com/viewtopic.php?f=5&t=16.
  26. “Majority” because I was a participant in the game, and if others were not specialists and trained as medievalists, I (ostensibly) am; I worked to do better, but I am not certain I succeeded.
  27. https://pendragon.fallenash.com/viewtopic.php?f=2&t=2.
  28. Helen Young, “Racist Discourses in Fantasy Fiction,” Diverse Fictions, 28 May 2013, http://diversefictions.blogspot.com/2013/05/racist-discourses-in-fantasy-fandom.html.
  29. https://pendragon.fallenash.com/viewtopic.php?f=5&t=3.
  30. Sandra Masters, “Consanguinitas Et Ius Sanguinis: Kinship Calculation and Medieval Marriage” (master’s thesis, Western Michigan University, 1994), https://scholarworks.wmich.edu/masters_theses/3956.
  31. Ryan Patrick Crisp, “Genealogy, Consanguinity, and the Counts of Anjou in the Eleventh Century” (master’s thesis, The Ohio State University, 1999), https://tinyurl.com/2p82jf3z.
  32. Richard J. Warren, "Consanguinity Protocols, Kinship and Incest in Literature of the Anglo-Saxon through Early Renaissance Periods" (master’s thesis, University of Nevada at Las Vegas, 2016), http://dx.doi.org/10.34917/9112206.
  33. Thomas Malory, Malory: Complete Works, ed. Eugène Vinaver, 2nd ed. (Oxford UP, 1971), 27-28.
  34. https://pendragon.fallenash.com/viewtopic.php?f=5&t=3.
  35. Malory 7-10.
  36. Eleanor Janega, “JFC, Calm down about the Medieval Church,” Going Medieval, 7 August 2020, https://going-medieval.com/2019/11/05/jfc-calm-down-about-the-medieval-church/.
  37. Elijah Nderitu King’ori, “Fight against Corruption: A Christian Medieval Historical Period Approach,” European Journal of Philosophy, Culture and Religion 5, no. 1 (2021): 38–57, https://doi.org/10.47672/ejpcr.800.
  38. https://pendragon.fallenash.com/viewtopic.php?f=5&t=122.
  39. https://pendragon.fallenash.com/viewtopic.php?f=2&t=2.
  40. https://pendragon.fallenash.com/viewtopic.php?f=5&t=18.
  41. https://pendragon.fallenash.com/viewtopic.php?f=5&t=150.
  42. https://pendragon.fallenash.com/viewtopic.php?f=20&t=304.
  43. Paul Halsall, “Medieval Sourcebook: Mass of the Roman Rite,” Fordham University, May 2023, https://sourcebooks.fordham.edu/basis/latinmass.asp.
  44. Adrian Fortescue, "Liturgy," The Catholic Encyclopedia (New York: Robert Appleton, 1910), vol. 9, accessed 10 May 2023, http://www.newadvent.org/cathen/09306a.htm.
  45. https://pendragon.fallenash.com/viewtopic.php?f=5&t=7.
  46. Frederick Thomas Bergh, “Sarum Rite,” The Catholic Encyclopedia (New York: Robert Appleton, 1912), vol. 13, accessed 10 May 2023, https://www.newadvent.org/cathen/13479a.htm; William Renwick, “About,” The Sarum Rite, accessed 10 May 2023, https://hmcwordpress.humanities.mcmaster.ca/renwick/about/.
  47. “Bellisario’s Maxim,” TV Tropes, accessed 11 April 2023, https://tvtropes.org/pmwiki/pmwiki.php/Main/BellisariosMaxim.
  48. Note, however, that there are no few people who get into their areas of study in part because they started studying to be able to play their RPGs better.
  49. Paul B. Sturtevant, The Middle Ages in Popular Imagination: Memory, Film, and Medievalism (IB Tauris, 2018); Helen Young, “Who Cares if Game of Thrones Is Authentically Medieval?” Travels in Genre and Medievalism, Tales after Tolkien Society, 12 June 2014, https://talesaftertolkien.blogspot.com/2014/06/who-cares-if-game-of-thrones-is_12.html; Helen Young, “Who Cares About Historical Authenticity? I Do,” Travels in Genre and Medievalism, Tales after Tolkien Society, 16 June 2014, https://talesaftertolkien.blogspot.com/2014/06/who-cares-about-historical-authenticity.html.
  50. Geoffrey B. Elliott, “Unchurched: On the Relative Lack of Religion in Tolkienian-Tradition Fantasy Literature” (presentation, International Congress on Medieval Studies, Kalamazoo, MI, May 2014); Mackay 4.
  51. Stafford 138.
  52. https://pendragon.fallenash.com/viewtopic.php?f=2&t=2.
  53. William Caxton, preface to Malory: Complete Works, ed. Eugène Vinaver, 2nd ed. (Oxford UP, 1971), xv.