Thursday, February 2, 2023

Author Interview - Paul Jameson

Today the Tales After Tolkien Society is launching our Author Interview series of blog posts! Read on for our interview with Paul Jameson!

Please tell us a little bit about yourself and your writing.

Paul Jameson is my name and I'm an English/Australian indie author whose written three novels and numerous shorts.

I've always penned words, but only really began to focus on it seriously in about 2014 as an aid to recovery from serious mental illness. Even at the beginning my writing was influenced by a love of history (I studied medieval history at University), nature, and the liminal worlds of folklore and myth, and the inherent darkness and light therein.

The first major piece completed (I published it second) was the novel '76 and the Odd 93' and is something of an anomaly in style for me; a cathartic piece that is a very dark crime noir.

However it wasn't until I penned the short story 'Magpie' and subsequently the novel 'Nightjar', in 2018, that I really discovered my voice and genre.

Voice is a funny thing (a magic of the muses, so to speak) but once you stumble upon it you know. I found mine inspired by the landscape around where I live, Celtic hillforts, ancient seas, green fields and Roman roads, and in experimental (some call it literary/poetic) prose.

In terms of genre, I enjoy the liminal spaces of Folklore, Folk-Horror, and Fantasy or Magical Realism that provide the freedom to pull in elements of magic, fairytale, nature and history, where the cyclical aspects of history comes into play; mixing present, past and future.

In my most recent completed novel 'Life of Maggot' I took this a step further. Written during the first COVID lockdown, I used the four horsemen of the apocalypse and medieval images to directly inspire and drive a story about the end of times, set in current times, whilst weaving in a story about a small boy and the magic of nature. Thoroughly enjoyed writing it.

Currently, and with Nightjar and Maggot getting good reviews, I'm working on my first big piece of Fantasy. I'm finding it quite scary, enjoyably so, because the world building is so daunting. In my mind the story is currently centered around the sinking of a ship, the fall of kingdoms, and the return of elves, dwarfs and other Fae from the Otherworld. It's a bit messy in my head, but I'm 40,000 words and it's taking form. I'm just a lot worried about how huge it might turn out to be. Something of an Opus perhaps...

Who would you say your biggest literary influences are?

My biggest literary influences (I would say) are the likes of Poe, Daphne Du Maurier, Iain Banks for the darkness, Tolkien for the magic, Folklore and love of nature, and AA Milne for a dry, possibly childlike humour.

There are many other notable mentions too, though far too many to list. I think you learn something (good or bad - what works, what doesn't work) from everything you read.

How has the history of the middle ages impacted/influenced your work?

I take a lot of influence from history and the Middle Ages in particular.

Indeed, in Nightjar, and although set in the future, it reflects a feudal past. Religious authority is in control, and there is a deep fear of nature and unknown demons that might live therein.

In Life of Maggot, medieval images and depictions of the End of Times drive the telling of one aspect of a double headed tale told in the near future/present day.

For me, it's quite difficult not to be affected by history - and in particular medieval history, in England. We're surrounded by it. From castles and churches, lay of the land, enclosure of fields and ancient woodlands, to place names, pubs, roads and ways and so many other things. Battlefields litter the place, standing stones abound, as do Iron Age forts, ghosts, snickets and ginnels.

In my current WIP too, medieval history is having a big impact. From food to trade, ships, clothes, armour, tack and more. It's hard to know what I'll be researching from one day to the next.

Do you feel like your writing has been impacted/influenced by Tolkien? If so, in what way(s)?

Yes.

I think so. Simply because Tolkien had such an impact on my life. I come from an severely abusive childhood (mental, physical, and emotional abuse) and discovered Tolkien when I was 14, in the 1980s.

Middle Earth became a place I could escape to. No longer was I simply fleeing the house, I was going into the countryside around Newbury and looking for elves, dwarfs, orcs and goblins in the shadows; magic again existed, nature was amazing. I was able to escape the darkness at home and see wonder in the world about me. I guess he kept the child inside alive.

As a result I'm pretty sure Tolkien has impacted my writing. I love descriptive prose, a play on words, perhaps too much some might say, and I really do partake in writing as an art. Like Tolkien, nature is a mainstay to my work (even in '76 and the Odd 93'); there is a magic and power to it that even the most powerful can't harness. And then there's always a belief in magic - even if it is painted by insanity (as in the book just mentioned). And in my WIP - it being more like Fantasy proper (as I call it) there comes to play the more archetypal Fae that Tolkien popularised.

I suppose the best people to ask though, would be the readers. I always feel I have one eye closed when I'm looking at my own work.

What do you think the current innovations in your genre(s) are?

I think the current innovations in my genre are less about innovation and more about realisation. People (as a whole) are beginning to understand the fragility of the planet and nature, and the subsequent threat to their own species by the powerful magic that is nature. And so the darkness of folk-horror and dystopian fantasy/science fiction, that often dwelt on the power of nature (seen once as far-fetched), is becoming very real. This in turn is seeing the blending of many genres - horror, fantasy, folklore, historical fiction and dystopian fiction - and the lines between the different genres is becoming very blurred.

Not a bad thing when, as a writer, you enjoy experimental literature and different genres. A lot of fun to be had.

What is something in your genre(s) you'd like to see more of?

Do you know, I don't really have an answer. I tend to focus on what I write in my own little space, in my own little voice.

For me, as long as the writing within a genre entertains an audience (this does not mean appealing to everyone - an audience can be very small and niche) and is produced with good intent, a love of the art, anything produced has its place.

What is something in your genre(s) you'd like to see less of?

I'm not a fan of oversaturation and churning out weak stories (or a series of books) on the back of a genre or trope bandwagon to make quick bucks. But I'm also pragmatic. I realize this is marketing and an industry at play in efforts to maximize returns. It's kind of inevitable.

So I'll just keep on swimming in my own weird lane, working on my own weird art...

Is there anything else related I didn't ask a question about that you'd like to add?

Nothing really. Other than I love how the wonder and inspiration that is Tolkien and history, myth and legend, medieval and beyond, is spilling so fruitfully over into the arts of film and television. I can't get enough of it. 

Where online can our readers find you and your work?

You can find out more about me at http://modquokka.com, where I write an irregular blog.

My links: http://linktr.ee/modquokka

And I'm regularly on Twitter @Modquokka if anyone ever wants to talk Tolkien, folklore, books and art. 🙂

And thank you ever so much to Tales After Tolkien for having me. 🤘🧙‍♂️📚

Thank you for joining us today and sharing your thoughts on Post-Tolkien and Post-Middle Ages influence!

Wednesday, February 1, 2023

Another Update for #Kzoo2023

ℌello, again, all, if after far too long! We'll try not to go so far between posts, moving forward.

There is a bit of news: the schedule for the 2023 International Congress on Medieval Studies has dropped (it's here). The Society's panel, Religion along the Tolkienian Fantasy Tradition: New Medievalist Narratives, did make, and it will occur virtually on Friday, 12 May 2023, at 10am US Eastern time; Rachel Sikorski and Geoffrey B. Elliott will be presenting, with Luke Shelton presiding.

As noted previously, we will arrange a Zoom call for the AGM, date and time to be determined; be looking for the usual survey here. Elections to office and conference proposals will be on the agenda; other items will be solicited, as well.

As ever, thank you for your continued interest and support!


Thursday, January 19, 2023

Call For Authors!

   Are you an author who takes inspiration from the medieval period? Has J.R.R. Tolkien influenced your writing? If you answered yes to either of these questions, the Tales After Tolkien Society would love to hear from you!

  We are looking to further study and understand the impact that the Middle Ages and Tolkien have had on current story-telling and genre conventions. To that end, starting next week, we will be posting a weekly interview with an author who has found themselves pulling from the medieval period or whose work has been inspired by Tolkien's writing.

  If you'd be willing to be interviewed and speak about how the aforementioned ideas have impacted your work and discuss the genre you write in, send an email to rachelcooper201@gmail.com or comment under this post!

   We look forward to hearing from you!

Thursday, October 27, 2022

Guest Post: Matt Tyler, "A Novice on Heraldry"

It's been a while, and we'll be getting back to regular posting soon. In the meantime, we have another answer to the Society's most recent call for contributions--which is still open; we'd still love to hear from you! This one comes from Matt Tyler, who says of himself "Experienced hobbyist, Matt dabbles in roleplaying games, board games, war games, writing, and playtesting. He considers himself a novice in many of them, and a master of none."

The text of the post below is provided by Tyler, who reflects on his experience and understanding of heraldic practice as it relates to gaming. Included images are those Tyler recommends, attested and used in accordance with Fair Use. Other editorial adjustment is kept to a minimum and is made without comment.


ℜoderick stared in disbelief as the forces of the High Marshal rallied against the charge. Lines that had been crumbling were now pushing back on the blood-soaked field. Soon, Roderick knew, he would have to signal for the retreat or lose everything. Though, after this catastrophic turn of events, the Iron Dane might still take his head.

But how? It had been a gamble, to be sure, but only a slight one, and no word from his agents within the High Marshals ranks intimated a knight on this flank capable of such a feat of arms.

Roderick “The Blood Hawk” Marleybone craned up in his saddle, his black tabard stretched across the armor beneath, the three golden arches on the black field displayed for the world to see. His eyes strained to take in the scene of battle. The livery of the knights who opposed him swayed back and forth, glimpsed through the glinting forms of his own forces.

No. It can’t be.

His eyes squinted against the dance of color in the midday sun, straining to confirm what he hoped was a trick of the mind. No, there! It was! A hint of sky blue on the shield of the knight leading the counterattack. With a nod to the officer mounted next to him, a relay of signals went up, and the Blood Hawks forces fell back in haste.

Impossible. The black wyvern on a field of light blue, but, that line was gone, by his own hand ended, not a decade since.

As Roderick wheeled his horse about, his mind swirled at the possibilities of seeing the Blackwater coat of arms again...

As a reader, you know next to nothing about either of the knights mentioned in the story, yet with the inclusion of heraldry for the mysterious Blackwater knight, you now begin to conjure images in your mind of not only what they are wearing, but pennants, horse livery, and servant tabards. The bleak field of battle and death begins to take on color and pageantry.

The Pageantry of Battle

What most recognise today when they hear the word “Heraldry” is the codified and registered forms made popular from the medieval period, still used to modern day for royalty, organizations, corporations, and geographical/political regions. This system has its own language and rules to govern its use. It’s through these regulations that historians can solve ancient mysteries when discovering an ancient site of battle, or need to determine the ancestry of uncovered remains based on heraldic evidence.

It’s believed by many that the system of heraldry as it’s understood today was introduced from mainland Europe, but given its necessity on the fields of battle of the time, it quickly grew into something more. Used in tournaments, land grants, inheritance law, if one had a registered label of heraldry, it could prove an invaluable tool in many facets of medieval life. It evolved with the owner, becoming more complex with not only each deed given honor for, but marriages, and successive generations of the family line. In an age with no real forms of identification, those with the means and honors to acquire such an important piece of recognition were viewed in an altogether different light.

From Kawanakajima no kassen
at the Library of Congress
Heraldry though, at its most basic form, is simply a means of identification, much as our modern-day soldiers wear the nation's flag, or indeed, ancient peoples would mark themselves with paints of their tribes’ colors. Even in those basic aspects you’ll see variations to reflect deeds, sub-factions, and genealogy. Samurai, who were active very much during the same time and practically a world away, were making use of family marked sashimono under their lords’ command, with individuals wearing horns or antlers, or sporting their own families colors on their lacquered armor. The “pageantry of battle”, as it’s sometimes known, is not limited to the romanticized concept most known from medieval Europe, but from many ages, and from around the globe.

Heraldry Design

Arms of King Henry IV, differenced by a bordure argent. That’s the heraldic description for the coat of arms used by Humphrey of Lancaster,1st Duke of Gloucester.

A shot from Branagh's Henry V
One of the easier descriptions to deduce, and a good place to start with understanding some basics of the language. First in the description is the field, or the shield. Next, one would expect to find a description of used “ordinaries”, or the basic geometric shapes that comprise the field, be they a band that runs down the middle of the field (known as a “pale”), or an X shape that crosses the field (known as a “saltire”). Given the nature of Humphrey’s coat of arms, the first two are implied with the description of the original arms of Henry IV, which given it uses no ordinaries would simply be quarterly of 4, 1 & 4 France, 2 & 3 England (Plantagenet). The last part of the description would include any lesser charges, which in Humphrey’s case would be differenced by a bordure argent, or more plainly spoken, made different by a border of silver or white. A bordure as a difference was commonly used for a younger sibling who had not been granted a coat of arms individually, or as would happen, Humphrey was the younger brother of Henry V (Henry V used the same arms as Henry IV).

You’ll naturally be curious why some terms are used instead of others, and that has to do with the nature of the system being adopted widely from that of mainland Europe. Argent is the French word for silver, though in heraldry silver and white are used interchangeably. Which brings us neatly to the notion of color use in heraldry.

The Maryland state flag
All patterns and designs should be discernible from a distance, and to help regulate this is the separation of colors into two categories, colours and metals (a third category exists known as furs, but I’ll leave those for you to investigate on your own). As a rule of thumb, you should never have a colour next to a colour, or a metal next to a metal. This is executed in Henry IVs yellow lions on red, and yellow fleur-des-lis on blue (or to use heraldic vernacular, Or on Gules and Or on Azure). Another more modern-day example would be the Maryland state flag. There you have a quartered design, using red with white, and black with yellow (Gules with Argent, and Sable with Or).

The inclusion of symbols is another major part of the craft, and it’s the combination of the two forms, color and symbols, and the combination with which they are combined, that one can convey a great amount of information with but the glimpse of an image.

Most anything can be used for the imagery it conveys. Animals and beasts both natural and mythical (birds, fish, bears), but also objects natural, mythical, and constructed (towers, swords, the sun, the Green Man). Many of these have been assigned meaning over the years, but like with most any language, those meanings will change over time and should not be seen as writ in stone. Horses in heraldry would typically be seen as “one ready for battle”, but there’s nothing to say it couldn’t be used for a messenger, or perhaps a noble lineage of scholars bearing the name Palfrey or Paulfrie.

In the opening narrative, we see arches used on Roderick’s tabard, which typically convey the position of a governor or magistrate. In this small way, if your reader takes it upon themself to investigate that aspect, you have given them a clue they can use to unravel your narrative without ever having to spell it out. This further brings them into your setting.

When I Left You, I Was But the Learner

Knowing even the most basic of information on the subject is usually enough to begin working on your own setting specific heraldry with rules or guidelines. Even in the lands of Middle-earth, Tolkien created a sense of heraldic arms for various houses and factions. The most recognizable being Aragorn's royal standard, unfurled on the fields of battle towards the end of the trilogy, though in the movies more basic versions of the Gondorian crest can be seen on the shields of the guards, and indeed in the helmet designs.

In writing fiction, we have a great tool to use here with the use of color and imagery to convey much about our characters and our setting. With the change of colour we shift preconceptions from one to another. In western movies the good characters wore white and the villains wore black. If a coat of arms is seen to have a dark motif, one might naturally assume villainous intent.

In running games, we have a way for our players to personalize the world. Guilds need emblems and crests, warriors need coats of arms, and kingdoms founded need banners. Some simple tracing paper, a laptop to get images from, and then an inexpensive drawing pad can allow players to make up their own heraldry to bring the world to life and leave their mark. Imagine some players leave and new ones arrive, tales of the Knight of Bonded Grove catch their interest and all they have to go on is a white stag rearing inside a golden wreath of ivy on a green field.

In playing wargames, we have a system to easily allow us to achieve wonderful color schemes for our armies. Using the basic rule of no color on color, or metal on metal, one can begin to devise a striking scheme for their troops that will draw the eye on the battlefield. Are your space warriors covered in variations of tan and green, or perhaps yellow and black, or maybe even orange and blue? Try using metallic paints to break up the colors you wish to use, say a shoulder pad or shield with black and silver trim to stand out from the blood-red armor.

Resources

I have been fortunate enough in my meager investigation of heraldry to exist in a time where the internet has made such searches easily accomplished. As one who dabbles in all aspects of the hobbies naturally drawn to a gamer, I have also encountered numerous sources from personal, individual communication. My favorite resources I’ll list here, though numerous stores of information are easily accessible with the click of a button.

  1. 1. Re-enactment. I live in an area where historical reenactment takes on several forms and is richly done. One major organization is known as the SCA (Society for Creative Anachronism). In these made-up kingdoms, the rules of historical use are as closely followed as possible, including preparing the same meals at events as would be made in medieval times. Among the many aspects of the system, those who wish to take on the role of a herald must apply themselves to the role as diligently as any would have done historically, including sometimes learning multiple languages and being fluent in the rules of heraldry and coats of arms. Just as colleges of heralds have enlisted throughout history, these reenactment scholars likewise preserve their worlds history and culture through heraldic knowledge and can be a wealth of personal experience to draw from.
  2. The Complete Book of Heraldry by Stephen Slater. A Beautiful book that can be found relatively on the inexpensive side of things. It covers the history and nature of heraldry in detail, though it doesn’t provide all the symbols and meanings one would need to generate historically accurate heraldry. The heart of the book is to provide a deep understanding of the system itself from its inception through to modern era usage.
  3. Modern History TV on YouTube. A fun channel that delves into rediscovering what life was like in the medieval period from the foods eaten through to travel times. Heraldry is touched on, but recommending more as a good resource for the setting and making it believable in roleplaying games, novels, or paintings.
  4. The Dictionary of Heraldry by Joseph Foster.
  5. An Encyclopedic Dictionary of Heraldry by Julian Franklyn.

Monday, September 19, 2022

An Update for #Kzoo2023

A follow-up: Per the Congress, "the ICMS Program Committee has extended the paper submission deadline through midnight Friday, September 23." So if you have 'em, get 'em in!

𝔚ell, folks, some news has come it, and it's not the news we'd want.

Put simply: the panel didn't make

Put with a bit more detail: we didn't have enough submissions come in to be able to seat a panel for the 2023 International Congress on Medieval Studies. Given that, and given the expense to Society members of attending the Congress--even remotely--the Annual General Meeting will be held via a Zoom call, date and time to be determined. Agenda items will focus on moving forward.

Thank you for your continued interest and support.

Thursday, July 21, 2022

Guest Post: Anne EG Nydam, "On the Virtues of Beasts--A Modern Fantasy Project with a Medieval Inspiration"

The first answer to the Society's recent call for contributions--which is still open; we'd love to hear from you!--comes from author and illustrator Anne EG Nydam, whose Nydam Prints features prints, books, and other artistic sundries. Her 2019 book, On the Virtues of Beasts of the Realms of Imagination, is "a bestiary that is inspired by and modeled on medieval bestiaries," as well as by the works of Tolkien. She notes, too, a comparison between medieval bestiary work and contemporary speculative fiction, in that both serve "to inspire a sense of wonder by telling stories about magical things, which holds up a mirror or guidebook to invite the reader to consider how we can live our lives morally."

The text of the post below is furnished by Nydam, in which she reflects on the content and composition of the words and images in her bestiary. The images below all come from her book and are used with her kind permission. Editorial adjustment is kept to a minimum.


ℑ am not an academic or a medievalist, but I am an artist and fiction writer who has done extensive amateur research into the medieval bestiary, which I find not only a fascinating genre, but also one that has many common threads with our modern speculative fiction genres. I combined these ideas by writing and illustrating On the Virtues of Beasts of the Realms of Imagination, a “medieval style” bestiary of my own, featuring all sorts of mythical, magical creatures. Medieval bestiaries combine elements of art, storytelling, science, mythology, social history, and morality. Right at the outset, I’ll acknowledge that the medieval writers wouldn’t have used any of those modern terms, let alone think of their work as “fantasy” in any way comparable to the way we think of fantasy now. Nevertheless, the blend of all these different elements is what attracts me to bestiaries and is what makes them so much fun!

There are many fantasy “bestiaries,” often presented as if they were books of natural science, and I enjoy these. However, the bit that differentiates the medieval era’s bestiaries from both the Classical encyclopedias before and the Renaissance encyclopedias after is a moral component: the idea that the purpose of learning about the Creation is to gain insight and understanding about the moral lessons that the Creator had embedded in the creatures of the Earth. In Europe, these moral lessons were all about Catholic theology, but the bestiary genre was also popular throughout the Middle East and Persian literary areas, where the moral lessons derived from the natural world were based in Islamic theology. Plus, Jewish art of the same era often made use of similar iconography for similar purposes, although to the best of my knowledge, there was not a bestiary genre in Hebrew literature. In any case, though, what struck me as I discovered more about these texts was the common thread across these cultures of the idea of using stories (especially information about the natural world) to examine moral issues. Moreover, this is a role that speculative fiction often takes on today.

I’m one of the many people for whom Tolkien’s work was instrumental in turning me into a lifelong lover of fantasy. Three of the elements in Tolkien’s success and appeal to me are beauty, wonder, and morality, and these are three major elements in the medieval bestiaries’ success, as well.

First, beauty. Bestiaries were lavishly illustrated, and the illustrations in bestiaries were not marginal decoration, but were important iconography that explicitly illustrated the text. For my own bestiary, therefore, I wanted to make a book that would be physically beautiful. Not only did I illustrate each of the animals featured, but I designed borders to go around each page, decorative initials, frontispiece and illustrations for the index, and so on.

Second, wonder. When we look at bestiary illustrations, as well as their strange descriptions of some of the animals, we tend to think, “Couldn’t they see that isn’t accurate? Surely they must have known?” But often “scientific” accuracy in the way we think of it now simply wasn’t the point. For the medieval bestiaries, part of the point was to inspire the reader with wonder to draw them in and to invite them to think about the divine lessons to be understood through learning about this wondrous Creation. They did this by describing strange creatures from faraway places, by illustrating them with marvelous colors and even gold illumination, and by telling anecdotes of magical behaviors and miraculous properties. This is exactly what modern speculative fiction often does as well; it shows us a world that is explicitly not “realistic,” and draws us in with wonder. For many of us, myself included, Middle-earth was a major introduction to the wonder, beauty, and excitement of magical worlds. Tolkien also created a sense of wonder by writing in a deliberately lyrical, somewhat archaic style. In order to evoke wonder in my own bestiary, I used many of these same techniques used by the medieval bestiary makers and by Tolkien: tales of strange and magical creatures; illustrations of wondrous scenes; and a deliberately poetic, old-fashioned writing style to show the reader that this is not your everyday modern encyclopedia!

Third, morality. The wonder opens our hearts and minds to consider and reconsider the choices we make about the ways we can live in our own world. Modern speculative fiction has a powerful and subversive ability to slip behind our defenses because we are willingly suspending our disbelief. Because readers of fantasy are less likely to object, “But that could never happen!” fantasy can show us visions not only of nifty things like elves, dragons, and magic, but also visions of individuals and societies functioning in ways that we would otherwise reject as impossible. Tolkien used a world of wonder to draw us in to consider the moral dimensions of such big questions as heroism, industrialism, loyalty, power, and knowledge. For my bestiary, I drew a moral from the story of each mythical creature. Rather than medieval Catholic theology, however (which has some thoroughly appalling elements), my morals are more modern messages about the importance of welcome and kindness, care for the natural world, integrity, creativity, and so on.

For years, I toyed with the idea of making a medieval-style bestiary with a modern diversity of creatures and a modern sense of morality. I made illustrations of dozens of mythical creatures, researched their stories, pored over more than a hundred digitized medieval bestiaries on-line. But was I the only person in the world who loved the strange mash-up of old-fashioned writing, relief-printed art, veneer of science, world-wide fantasy, and explicit morality? Would the people who love fantasy accept the moral lessons? Would the people who appreciated moral content understand the fantasy? Would adult readers want a picture book, and would children be able to read archaic, poetic writing? My husband, who likes to deal in data, convinced me that I should run a Kickstarter campaign in order to get some answers. Quite simply, if no one was interested in the Kickstarter, I would know that I was indeed alone in thinking this idea was enticing. On the other hand, if I got a few backers, I’d be able to gauge just how much interest there might be. Lo and behold, when I launched the campaign, it was successfully funded in just a few days, and went on to receive pledges of over five and a half times my initial goal.

Since then, the book has gone on to receive positive reactions whenever I do readings or bring it to events. So it turns out that the modern world is still interested in beauty, wonder, and morality, those same elements that made bestiaries best-sellers of the medieval world. And I also owe thanks to Tolkien, for introducing me to the wonders of medieval-influenced fantasy, of course, but also for making it such a foundational part of the modern fantasy landscape that other readers, too, have found that my own book, although it might seem so hopelessly niche, strikes a familiar and beloved chord.

Monday, July 11, 2022

Another CFP: NE/PCA

ℑn response to the announcement about the Society's session at #Kzoo2023, Robin Anne Reid, the Tolkien Studies area chair for the Popular Culture Association, sent along word that her area would be interested in having proposals from members of the Society. She also notes "that the Northeast Popular Culture conference is virtual this fall and is open to work on Tolkien -- and on "Tales after Tolkien" as well--they have a science fiction fantasy area," adding that "anyone who cannot present at K'zoo is welcome to join us at Pop Culture (the conference will be f2f in San Antonio, Texas, in 2023 [...], or to propose at NEPCA https://nepca.blog/ (deadline there is August 1) which is virtual."

So, if you have ideas that might've fit well in "Bad Medieval/ism: Mis/Uses of the Medieval in Contemporary Fiction; or, I Know It's Wrong, But I Want to Have Fun" or "Hidden Middle Ages: Where the Middle Ages Hides in Plain Sight in Contemporary Narratives," send them along!

Thursday, July 7, 2022

Some News about #Kzoo2023...And Updates

𝔑ews arrived today about the panels that the Society had proposed to the International Congress on Medieval Studies for its 2023 iteration. Of the three sessions that the Society had voted at the 2022 AGM to propose, only one was accepted: the paper session Religion along the Tolkienian Fantasy Tradition: New Medievalist Narratives. While it is something of a disappointment to have only one of the three sessions accepted, the Society looks forward to the abstracts and papers that are sure to follow.

The session will broadly examine depictions of formal religion, real-world or in-milieu, in recent (post-2000) works in the Tolkienian fantasy tradition--here, conceived loosely as fantasy works, irrespective of medium, that make use of a more or less "authentic" European Middle Ages (itself a somewhat nebulous term, as has been noted) as a primary reference for their milieux and their trappings. While it is a commonplace that religious observance was a prominent concern in medieval life, Tolkien notably largely avoids substantial overt depiction of religious forms in his works, and those authors who follow after him largely do, as well. Even those authors who are explicit about the inclusion of religion--Martin and Hobb come to mind as attention-grabbing examples, and others can be found--are far less overt about religious practices. The disjunction is curious and invites exploration...such as the session hopes to do.

Submissions for the session will be accepted via the Congress's platform, which should appear on the "Submissions" page once it goes live. Early-career researchers, persons working off of the tenure track or outside academe entirely, and persons from traditionally marginalized populations are especially encouraged to submit abstracts; the Society welcomes diverse voices working from formal and embedded approaches.

Members of the Society are encouraged to spread word of the session and to submit proposals to it, as well.

Information about the AGM will be posted once it becomes available.

Additionally, the Society still hopes for contributions from its members and other interested parties to this webspace. From an earlier announcement of the same:

The Tales after Tolkien Society, which seeks to provide a forum to examine use of the medieval and medievalism in post-Tolkien popular culture, is seeking guest contributors to its blog (talesaftertolkien.blogspot.com). Contributors need not have any institutional affiliation—we prize the voices of those on the outside. Posts can be of any length and can treat any work of any genre in any medium so long as it makes use of medieval/ist tropes and figures. We’re happy to see many topics, including (but certainly not limited to!)

  • How reading / having read Tolkien influences your work, scholarly and creative;
  • How reading medieval/ist work influences your own;
  • How participation in / engagement with fandoms influences your own; and
  • How you see a particular contemporary / recent work or body of work making use of the medieval.
More information is available at https://talesaftertolkien.blogspot.com/p/contributing.html. Interested? Email the Society at talesaftertolkien@gmail.com; we’d love to hear from you!

Note, too, that more regular activities will resume in this webspace soon; thank you for reading!

Friday, May 13, 2022

#Kzoo2022 Report (and an eye toward #Kzoo2023)

𝔗he Tales after Tolkien Society continued its work at the online International Congress on Medieval Studies hosted by Western Michigan University in Kalamazoo, Michigan. For the 2022 iteration of the event, the Society conducted its annual general meeting and sponsored and presented a roundtable session. Notes about each appear below.

The Meeting

Per §5.1 of the Society Constitution, an Annual General Meeting of the Society was held during the 2022 Congress, taking place online and called to order at 6pm US Central Daylight Time. Society President Geoffrey B. Elliott presided; Rachel Sikorski, Society Secretary and Social Media Officer, took minutes. In attendance were the aforementioned officers and members Carrie Pagels, Gillian Polack, and Kris Swank.

Formal agenda items to be considered were

  1. Determination of session offerings for the 2023 Congress,
  2. Election of a Vice-president (USA) for the term of 2022-2025,
  3. Election of a Social Media Officer for the term of 2022-2025, and
  4. Concerns for general Society attention and consideration.

As to the first point, suggested in the meeting were five possible topics: a roundtable on medievalism and despair, unconventional medievalisms, medievalism and diversity, medievalism and religion, and medievalists/medievalism and the news. Lively discussion of topics followed, resulting in determination that the Society propose three sessions to the 2023 Congress (with titles amended for clarity and sense):

  • Bad Medieval/ism: Mis/Uses of the Medieval in Contemporary Fiction; or, I Know It's Wrong, But I Want to Have Fun—A Roundtable
  • Hidden Middle Ages: Where the Middle Ages Hides in Plain Sight in Contemporary Narratives—A Paper Session
  • Religion along the Tolkienian Fantasy Tradition: New Medievalist Narratives—A Paper Session

Discussion surrounding the first proposal was particularly lively and engaging, and efforts to recruit speakers for it will be undertaken by Society membership, pending approval from the Congress of the session.

The roundtable has proposed as an online / hybrid event, allowing greater participation / engagement; the paper sessions have been proposed as online panels.

As to the second point, the incumbent in the office was not present at the meeting, and no candidates stood for election. Following past practice, the President has asked the incumbent to remain in office for the span of one year, until the Society's Annual General Meeting in 2023. Response is pending as of this writing.

As to the third point, the incumbent in the office, being present in the meeting, was asked if she wished to continue in office; she assented. A call for other nominees was made, with no response. Accordingly, Rachel Sikorski was acclaimed to the office once again.

As to the fourth point, how to prompt more engagement with the Society blog was discussed. Per discussion and approval from the membership present, verbiage recruiting guest posts will be drafted and posted to the Society's web presence and the Congress's website, and it will be made available to membership via email by request; one such request was made by Gillian Polack, to be answered as promptly as circumstances reasonably permit.

A motion to adjourn the meeting was made by Carrie Pagels and seconded by Gillian Polack. No objections being noted, the meeting was adjourned at 7pm US Central Daylight Time.

The Session

The Society's roundtable session, Twenty-First Century Neo/Medievalisms, was organized by the Society President and presided over by Society Secretary and Social Media Officer Rachel Sikorski; it was presented at 4pm US Central Daylight Time on Thursday, 12 May 2022. The session featured comments from the President, from independent scholar Michael A. Torregrossa, and from Lars Olaf Johnson of Cornell University. Elliott spoke on the use of neo/medievalist and medieval materials in the fifth edition of the Pendragon tabletop role-playing games. Johnson spoke on queerness in Game of Thrones, making particular reference to Society Founder Helen Young's work (of which an example is here, with another here). Torregrossa presented remarks on comic book depictions of Merlin, doing much to trace the history of those presentations and their general shape; the DC Comics Etrigan receives a fair bit of attention in his comments. Discussion of all three topics was lively and engaging, promising more such to come in future years.

Wednesday, May 11, 2022

A Call for Contributions

ℌey, you.

Yes, you.

Do you work with medieval materials?

Do you see them popping up in the world around you?

Do you have ideas about it?

Do you want to see them out in the world?

Maybe we can help!

The Tales after Tolkien Society, which seeks to provide a forum to examine use of the medieval and medievalism in post-Tolkien popular culture, is seeking guest contributors to its blog (talesaftertolkien.blogspot.com). Contributors need not have any institutional affiliation—we prize the voices of those on the outside. Posts can be of any length and can treat any work of any genre in any medium so long as it makes use of medieval/ist tropes and figures. We’re happy to see many topics, including (but certainly not limited to!)
  • How reading / having read Tolkien influences your work, scholarly and creative;
  • How reading medieval/ist work influences your own;
  • How participation in / engagement with fandoms influences your own; and
  • How you see a particular contemporary / recent work or body of work making use of the medieval.
More information is available at https://talesaftertolkien.blogspot.com/p/contributing.html. Interested? Email the Society at talesaftertolkien@gmail.com; we’d love to hear from you!