Showing posts with label publications. Show all posts
Showing posts with label publications. Show all posts

Friday, August 5, 2016

Some News and Some Updates

There are a few things of interest to the Society that have been pointed out on the Facebook feed. They bear repeating...

Calls for Papers

The Society tries to remain active in conferences across the globe, particularly at Kalamazoo and Leeds. Thanks go to Kris Swank for pointing these up.

International Congress on Medieval Studies (Kalamazoo, Michigan, USA, 14-17 May 2017)


"Growing Up Medieval: The Middle Ages in Children's and Young Adult Literature"
The generation which 'grew up' with J. K. Rowling's Harry Potter are now young scholars going into doctoral training and embarking on academic careers. The session explores the visions and versions of the Middle Ages which, like Rowling's, can serve to spark interest in an era where students are increasingly unlikely to encounter the medieval period through their elementary and high school years. What kinds of medievalist texts are written for children and young people? How are decidedly adult Middle Ages-influenced texts like "Game of Thrones" impacting them? What ideas about the Middle Ages are taught to young people through popular fiction?

The session welcomes papers which engage in theoretically engaged readings of individual texts or author's oeuvres. Please send a 200 word abstract with a Participant Information Form (available via https://wmich.edu/medievalcongress/submissions) and short biography to talesaftertolkien@gmail.com by September 15th.

This is the formal announcement of the CFP mentioned here.


International Medieval Congress (Leeds, UK, 3-6 July 2017)


"Other Worlds: Speculative Medievalisms"
This session takes up this year’s conference theme "Others," seeking papers which explore the ways that medievalism shapes the (currently) impossible worlds of speculative fiction. What are the tensions between history and the imagination? How ‘medieval’ can a science-fiction text set in the future be? What is the significance of signs of the Middle Ages? The session is open to papers addressing any text/s where speculative fictions and medievalisms meet.

Please send an abstract of 200-250 words and a short biography to talesaftertolkien@gmail.com by 30th August. There is also the possibility of proposing the round table on "Unconventional Medievalisms" which has not been approved for Kalamazoo to the Leeds conference. [Information about a similar attempt is here.] The session would seek contributions which focus on either instances of medievalism which occur unexpectedly or unusually--such as in television advertising for the AirBnB accommodation service--or which do unconventional things in genres which are commonly medievalist. If you are interested in being part of this (you could do a full paper in the other session too in theory) drop us a few lines outlining what you’d like to talk about to let us know.

Other News

Pat Bracewell brings Medieval Science Fiction to the Society's attention. She writes of it
From the science and fictions of Beowulf to the medieval and post-medieval appearances of the Green Children of Woolpit; from time travel in the legend of the Seven Sleepers to the medievalism of Star Trek; from manmade marvels in medieval manuscripts to the blurring of medieval magic and futuristic technology in tales of the dying earth, the chapters repeatedly rethink the simplistic divides that have been set up between modern and pre-modern texts.
More contributions and member news are always welcome. Please send them along!

This report is also posted to the Society webpage. 

Tuesday, September 8, 2015

CFPs and News from Helen Young, and Business

Society Founder and President (2015-2018) Helen Young sends reminders, to which some emendations are made for the current medium:

CFPs
There is still time to submit to our TAT panel at Kalamazoo next year: A Session of Ice and Fire: Medievalism in the Game of Thrones Franchise. Send an email to talesaftertolkien@gmail.com or helen.young@sydney.edu.au by 15 September (abstracts and information forms will help).

Another Kalamazoo CFP, "Knights Errant and Private Dicks," on medievalism and crime fiction is at http://www.marycflannery.com/kalamazoo-2016-cfp-knights-errant-private-dicks. Space may be available, and it is of possible interest to Society members.

A TAT panel may be forming at Leeds IMC for 2016 (4-7 July 2016). Those interested in participating should let Helen know before 11 September; abstracts are not needed, but some indication of what will be treated (title and a few sentences) should be sent along so the panel can be proposed.

The blog always needs contributions! Send them along.

Publication News
Gillian Polack has had two books come out: Langue[dot]doc 1305 and, with Katrin Kania, The Middle Ages Unlocked: A Guide to Life in Medieval England, 1050-1300--a wealth of knowledge aimed at helping authors.

Society Business (which does not come from Helen)
Long-time readers may have noted a new page on the blog, a Member List. It emerges from the 2015 Society meeting; please review it to see if the information posted is accurate, and if changes need to be made, email the curator (geoffrey.b.elliott@gmail.com) with "Tales after Tolkien Membership Update" in the subject line and the changes in the text.

Friday, August 14, 2015

About a Society Member Publication

Our own Helen Young has had a book come out, Race and Popular Fantasy Literature: Habits of Whiteness. It can be found here; it promises to be well worth the reading.

Tuesday, July 21, 2015

About a Video

Our own Helen Young noted the video below. It is worth watching.
Let's see if we can get more.

Tuesday, June 2, 2015

About the Release of a Tales after Tolkien Volume

Our own Kris Swank reports that the release of Tales after Tolkien's Fantasy and Science Fiction Medievalisms: From Isaac Asimov to A Game of Thrones will happen on 18 June 2015. Rumors of copies already floating about abound, but any purchases of the book will be greatly appreciated.

Sunday, March 8, 2015

About Legend of the Five Rings

Not too long ago (although longer than it should have been since the last entry in this webspace), the Society co-sponsored an event at the 2015 Tolkien Days at Ohio State University, acting in concert with the Medieval Electronic Multimedia Organization and the nascent UNICORN Cloud Conference and Virtual Museum of Medieval Studies and Medievalism. The focus of the event was the Lord of the Rings Online MMORPG, and several papers were presented in person and online; they can be found here. My own contribution to the event offered some perspective on the history of the gaming property, tying it back through its direct subject matter and the history of the RPG, generally, to Tolkien and thus to recapitulation of the medieval.

Not too long ago, also, this webspace saw comments on The Year's Work in Medievalism 28, which includes an article by E.L. Risden that treats the Japanese medievalism exhibited in Miyazaki's animated films and calls for more consideration of how the Japanese medieval is deployed. In those comments, I invoked an earlier piece in which I note the deployment in anime of the Western medieval despite the easy access of Japanese artists to a rich history that, because it is caste-based and feudal under the (often nominal) oversight of a centralized religious authority, can easily be considered medieval as Risden asserts (with medieval remaining a fraught term). The reverse also occurs, not seldom in the RPG, with Western audiences recapitulating (romanticized and simplified) figures and tropes from the Japanese medieval--as is the case in the Legend of the Five Rings RPG.*

Legend of the Five Rings, or L5R, is both a CCG (following loosely the model of Magic: The Gathering) and an RPG. In both cases, it is based largely in Japanese culture, taking its name from Musashi's treatise, the Book of Five Rings, and deploying an iteration of Japanese myth, legend, and history that is as true to its sources as Lord of the Rings is to Tolkien's or Foundation is to Asimov's. That is, it makes free use of the "truth" while deploying some obvious fictions and occasionally mixing in things that are not in the originals but still make for interesting storytelling. For even in its CCG iteration, the game makes much of telling a story that is driven by the player base; official events such as card tournaments and sanctioned RPG events are taken up as parts of the ongoing storyline that has been in continuous evolution since 1997. Generations have passed in the game's milieu, and that milieu has changed as the result of player decisions, corporate concerns, and shifts in the prevailing cultural standards of the player bases--but it still retains in large part the trappings of the Japanese medieval in which it was initially grounded.

Several reasons for that grounding suggest themselves. The personal interests of the game's initial designers--most notably John Wick--do much to shape it, of course, and the thought that some desire to not overlap overly closely with other CCG and RPG properties (notably the aforementioned Magic: The Gathering and Dungeons & Dragons) informs the choice is a sensible one. the notion that the Western audience of L5R is less likely to be steeped in Japanese and other Asian medieval cultures than Western, and thus less likely to be attuned to deviations therefrom, an inversion of an idea advanced in "About Student Papers and Anime," may also obtain. And the feudal Japanese system, with easily identifiable social standards (bushido, social stratification, and traditional and contemporary dojo structures), lends itself to the kind of quantification typically seen among RPGs, as well; promotion up the ranks of a martial arts system comes off as more authentic than the level-based advancement in such games as D&D.

Whatever the reasons, though, there are things to consider about the deployment by L5R of its Japanese medieval tropes, particularly in its RPG iteration. The complexity of the in-milieu social structure is welcome. While it is ostensibly strictly ranked and tightly controlled, the practice of the game is such that there are many methods to circumvent the prevailing social controls at almost all levels. Competing chains of command and webs of loyalty pervade the setting, and attempts at negotiating them effectively inform many of the stories the game tells both at the individual game level and in the canonical storyline. Combat and tactics necessarily inform the game, both owing to the historical influences on the RPG and the specific social setting of L5R, which focuses on the deeds and doings of a warrior caste, and such concerns are differentiated from one another substantially among the various martial arts schools present in the game's world. The plethora of religious practices present, although formally united under the aegis of a central authority, also provides an authentic narrative complexity to the world, and it joins the variety of martial and sociocultural practices present in the game to present a recapitulation of feudal Japan that, if far simplified from the "reality," is still far more complex than many depictions of the medieval admit.

This does not mean, of course, that there are not problems in the depiction. The validity of the sources that inform the game can certainly be questioned in terms of their historical authenticity. If Musashi and Sun Tzu inform the game substantially, so does Shogun, and so do the films of Akira Kurosawa. As histories, they are not necessarily the best sources, and the latter's presentations of the samurai are directed towards audiences that follow the feudal period by quite some time. How much of the presentation of figures and tropes in the game have to be considered culturally apporpriative, how much of it serves the colonialist purposes Davis and Altschul's Medievalism in the Postcolonial World identifies as at work in the description of non-Western cultures as "medieval," and how much of it is set up specifically to accord with Western expectations of the medieval all need to be investigated. That is to say, how authentically L5R represents what can be called a medieval Japan bears further study--and where it is inauthentic needs to be critiqued. As Helen Young has noted, how true a presentation of the medieval is to the medieval it claims to represent matters, and those of us who study the medieval, either directly or in re-presentation, have a duty to look at those presentations. What they get right, what they get wrong, and how and why they get it wrong all tell us much of ourselves, and that is surely worth all the attention that it can be paid.

*I have been involved with the L5R RPG for some years now, having participated as a player and a GM in various incarnations of the online Winter Court game and having contributed informally to some of the now-canonical storyline.

Wednesday, September 24, 2014

About "Race in Online Fantasy Fandom"

As has been noted, Helen Young's "Race in Online Fantasy Fandom: Whiteness on Westeros.org" was published in Continuum: Journal of Media & Cultural Studies on 12 August 2014. In the article, Young asserts that the online community at Westeros.org overwhelmingly conflates a particular "authorized" fandom (reliant upon acceptance of specific views including deliberate avoidance of racial discourse) and whiteness with varying degrees of explicitness. As she does so, she invokes treatments of the racist overtones of Tolkien and much fantasy literature and its fandom and argues that the ways in which whiteness is encoded into the Westeros.org fandom are primarily concerned with avoidance of accusations of racism on the part of Martin and his readers.

The article is, overall, convincing. Young makes excellent points and supports them well, and her reports seem to correspond with a number of other popular manifestations of racism that seeks to disguise itself as non-racism through obfuscation or avoidance. And her article is particularly relevant because of the increasing cultural cachet of Martin's fantasy series; criticism of that series and of the communities that grow up around it is tied to better understandings of the prevailing popular culture which generates and consumes it. That said, some issues do come to mind for further consideration, perhaps in a revision of the article as part of a larger collection, or perhaps in another paper altogether:

  • Given the US origin of Martin's text and Young's own comments regarding the entanglement of Martin and Hollywood, the question must be asked of how much of the fanbase is in or from the US. The tactics used to construct/encode whiteness among the Westeros.org "authorized" fans seems to run parallel to those used in mainstream US culture; the parallel suggests that the fans are themselves predominantly of the US.
  • The question of to what extent other largely online fanbases encode whiteness in ways parallel to that of Westeros.org also arises. The bronies offer one example, with one discussion of the fraught construction and "authorization" being discussed in Christopher Bell's Humanities Directory 1.1 article "The Ballad of Derpy Hooves: Transgressive Fandom in My Little Pony: Friendship is Magic." (There is some overlap in the the demographics Young reports of fantasy fandom and what Bell identifies as those of bronies.)
  • The fandom seems to take on an almost religious nature in the descriptions Young provides. The extent to which it parallels the formation of religious communities and identities may be worth consideration; putting it alongside the more evangelical/proselytizing groups suggests itself as a useful exercise.
Admittedly, an article cannot treat all avenues of inquiry, and it is not a fault that it selects one focus to pursue and not another. It is, again, a well written piece that makes solid points worth consideration and offers a lens through which to examine other medievalist works and their receptions. (The thought occurs that Martin is spawning imitators much as Tolkien did, and examining their responses to fantasy/medievalist tropes as Martin iterates them suggests itself as worth doing.) And insofar as it provokes further questions and thus, it is to be hoped, more discussion, Helen Young's "Race in Online Fantasy Fandom: Whiteness on Westeros.org" is a piece of scholarship well worth attention.

Monday, August 18, 2014

Whiteness and Westeros

A few days ago I came across this article online which quoted George R. R. Martin invoking the medievalism of his books to explain why there are few major characters of colour either in them, or the TV series. It quotes Martin's Livejournal, where he responds to a reader's question about the absence of Asian characters in A Song of Ice and Fire: "Well, Westeros is the fantasy analogue of the British Isles in its world, so it is a long long way from the Asia analogue. There weren’t a lot of Asians in Yorkish England either." It's a response that directly parallels comments made places like the fan site westeros.org which I wrote about in an article that went online last week here.* It's hard to argue directly with that kind of statement; taken by itself it's factually true. But it also masks the fact that the Middle Ages, even within Europe, were culturally, lingustically, and racially diverse.

* visit our Facebook page for a link to a free download if you don't have access to the journal Continuum through a university library

Thursday, June 5, 2014

Publication News

Advanced contracts for the first publications affiliated with the Tales After Tolkien Society have now been signed. Two volumes, edited by Helen Young, will appear with Cambria University Press, with planned publication next year.

Tales After Tolkien: Medievalism in Science Fiction and Fantasy

J. R. R. Tolkien’s Lord of the Rings was a defining work for Fantasy, substantially contributing to the creation of an audience, a publishing category, and what became conventions of the genre. It was also a major entry point for medievalism into twentieth-century popular culture, with impact reaching far beyond the genre which it helped make. The Middle Ages, particularly as filtered through Tolkien’s works, have haunted the Science Fiction genre since its inception; even the most politically progressive tales of the future reacted against the conservative, nostalgic medievalism they perceived in Lord of the Rings and its imitations. Fantasy has been imagined as imitation of Tolkien’s work, and Science Fiction as its antithesis, but such constructs vastly under-estimate the complexities of both genres and their interactions. In the twenty-first century, the boundaries between Fantasy and Science Fiction have become increasingly blurred, and both genres have arguably moved into a post-Tolkienian mode; Tolkien did not have the last word on medievalisms. ‘Medieval’ has multiple meanings in Fantasy and Science Fiction, which shift with genre convention, and which bring about their own changes as authors and audiences engage with what has gone before in the recent and deeper pasts. This volume explores the ways in which twenty-first century Science Fiction and Fantasy creatively re-imagine the Middle Ages, it shows how genre shapes contemporary engagements with the past, how those same engagements drive changes in the genres themselves. Tales After Tolkien will be the first edited collection dedicated to the intersections of medievalism and Fantasy and Science Fiction.

Beyond Tolkien: Medievalism, Genre, and Identity

Beyond Tolkien: Medievalism, Genre, and Identity explores the varied medievalisms of twenty-first century popular genres, shedding new light on the ways in which social constructions of identity are shaped through re-creations of the past. Medievalism in the twenty-first century is layered, folding into itself the practices, processes, and representations of earlier eras, as well as those of contemporary culture. A high proportion of popular re-workings of the Middle Ages are structured by the genre of any given creative work. Profit and pleasure define popular culture, and genres are a major framework organizing the production of both: creative industries use them to make the former, and consumers to help find the latter. The triple crown of income, entertainment, and convention far outweighs any commitment to history in genre medievalisms, leading Umberto Eco to, now infamously, rail against “avalanche of pseudo-medieval pulp in paperbacks.” Yet if some scholars still incline to Eco’s attitude, this collection explores rather than bemoans his avalanche, taking its depth and breadth to be an indication of how important the idea – if not the historical realities – of ‘the medieval’ is in contemporary articulations of identity. This collection brings together explorations of multiple different popular genres – Romance, Children and Young Adult, Historical, Folk Music, Cyberpunk, and Crime.