Thursday, May 10, 2018

Voltron: Legendary Defender (Re)Watch 4.4, "The Voltron Show!"

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In a welcome bit of silliness that pokes fun at many animation tropes, the Paladins find themselves putting on shows within their own show.

4.4, "The Voltron Show!"

Written by Joshua Hamilton
Directed by Chris Palmer

Synopsis

The Paladins confer regarding their current status, noting that matters are improved and the rebellion against the Galra empire is increasing. Part of the upswing has resulted from the parades the Paladins have been doing across space, and Coran is tasked with seeing to the logistics of the next such event.
Image result for The Voltron Show!
No, not going well.
Image taken from the episode, used for purposes of critique
It does not go well, and in its wake, a trader known to Coran offers him assistance in the form of a consciousness-altering medicament. When another of Coran's events goes poorly, he avails himself of the assistance--which takes the form of a parasite that attaches it to his brain.

Changes to his personality are immediate and noted--but they have the result of producing improved performances from the Paladins in their recruitment drives. Despite some complaints from the performers, the shows go over exceedingly well--until Shiro reminds Coran that their tour has a definite end and the Paladins need to go back to the overt, direct fight against the Galra. Coran rages at the seeming betrayal and engages local megafauna in a parasite-induced rage. A fracas ensues, although it takes some time for the danger to become clear; it begins amid the Paladins' last show, and they believe it part of the festivities--until the parasite is extracted from Coran and he warns them of the threat. It is swiftly dispatched--to the acclaim of the crowd--and the debriefing that follows is a relatively pleasant one.


Discussion

The referentiality of the present episode is delightful, with call-outs to Star Trek II: The Wrath of Khan and to the various anime series that precede Voltron: Legendary Defender both in the overall Voltron franchise and in popular US conception, generally. While many of the jokes were doubtlessly lost on the expected primary audience of current children, the presumed secondary audience of those who were (nerdy) children in the 1980s and whose nostalgia for such media can be counted upon doubtlessly got most or all of them.

More to the point, while complaints about "spit and polish" likely go back as long as soldiering itself, it seems odd that the Paladins--most of whom are not much more than children and few if any of whom actually trained as warriors (Allura is the likely exception)--would chafe at an ultimately useful respite from active combat. That they are affected by their experiences is clear; Shiro's seeming PTSD is a recurring element of the series, after all, and even for those who are not drastically impacted by such concerns, the physical tolls of combat demand occasional rest. Too, as noted in the episode, the parades and performances have actual, useful effects on the numbers of recruits to the cause of overthrowing the Galra regime. It may not be particularly medieval, but, as has been noted before, a series that borrows from the medieval and medievalist cannot be expected always to adhere to them.

Thursday, May 3, 2018

Voltron: Legendary Defender (Re)Watch 4.3, "Black Site"

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Matters turn darker for the Paladins and one of their adversaries as an old threat returns to the forefront and makes itself known.

4.3, "Black Site"

Written by Tim Hedrick
Directed by Steven In Chang Ahn

Synopsis

Aboard the Galra flagship, Haggar faces herself, revealed as an Altean, before she is summoned to an interrogation in progress. She intervenes in it, beginning to puzzle out Lotor's involvement in affairs.

Elsewhere, the Castle of Lions returns to the Alcari world, delivering personnel and materiel to the continuing war-efforts against the Galra. Pidge returns from the events of the previous episode and is greeted warmly--along with her brother, Matt, whom she introduces to those he doesn't know. He is smitten by Allura--and Lance grows immediately jealous. Shiro, Matt's old friend, greets him warmly, as well.

Back aboard the Galra ship, Zarkon is outfitted with armor and resumes his throne. Haggar reports events to him, and he chastises her before purposing to relieve Lotor of duty.

Matt receives a tour of the Castle of Lions and a frantic explanation of events. He is clearly pleased to see his sister at ease. Hunk asks after Matt's activities--he had been an intelligence agent after being freed from Galra prison. And Matt commends Pidge.

Inspecting work on his comet-made craft, Lotor receives a summons from Zarkon. That Lotor has plans independent of his father's throne is noted; he takes one of his lieutenants, Narti, with him to answer the summons.

In something of an aside, Allura and Corran address a cow that had been acquired in the Paladins' earlier adventures. Their confusion about the animal is clear.

Haggar greets Lotor and escorts him to Zarkon. Lotor greets his father and is relieved of command by him, utterly dismissed--to his quiet delight. Haggar notes oddities about him, but Zarkon discards them. Haggar, however, works on Narti in some strange way before she and Lotor return to Lotor's own plots.

Matt and Pidge continue to reconnect, and Matt ingratiates himself to the other Paladins, offering information to facilitate better reconnaissance. Lance, meanwhile amuses himself with trifles until interrupted by Corran and Allura--with the cow. He shows them how to handle the animal, scandalizing them utterly.

Upon his return, Lotor reports events. His own plans, however, have been proceeding apace in his absence--of which Haggar is now aware. The comet-craft are reported to Zarkon--and Zarkon's counter-plans begin, with Lotor now their target.

The Castle's Galra-detection network is enhanced, and new intelligence arrives. Pidge, Hunk, and Matt decode it, finding that Zarkon is returned and a massive troop movement is underway. The Paladins move to investigate before intervening in what is ultimately the attack on Lotor by the Galra. Lotor makes to flee as Voltron approaches under its new cloaking ability. Lotor realizes that Narti is the source of the Galra intelligence on his location and kills her without hesitation--and he escapes. A fight ensues, with Voltron making a quick escape as Lotor's forces do--and Zarkon declares Lotor outlaw.

Discussion

While Zarkon does not use the word "outlaw" to describe Lotor in his episode-ending message, the label applies--not in the sense American audiences might typically know from Westerns, but in the medieval legal sense. In that sense, the protections of the law do not apply to the person declared to be an outlaw--and the distinction is one that matters. Typically, a criminal who is not an outlaw is still entitled to some protections. That is, there are limits on the use of force against that person, and that person may still be entitled to some due process and acceptable penitence--a trial, by jury or by combat, to prove innocence, or the opportunity to pay a wergild to make restitution, or else an at-least-symbolic attempt to fulfill the terms of banishment, or outright imprisonment. Outlaws, however, have no such protection, no such expectation; as Zarkon declares of Lotor, no force applied against them is excessive, no clemency is to be extended them, and their deaths are not accounted murder or manslaughter, but of no more moment than the extermination of vermin.

It is of such things that rebellions are made--in the medieval imagination as well as in the world that does the imagining. The Robin Hood mythos centers around the title character being an outlaw, for one, and while Lotor is not so romantic a figure as Sherwood's archer, he does seem to represent a more sympathetic figure than his tyrannical father. The present episode may well be setting up such a notion--although it is decidedly thwarted by Lotor's ruthlessness towards his own lieutenant, which must make her comperes nervous about their own possible fates at his hands, even as they must fear what will befall them if the Galra forces find them. But that is also not unlike the medieval and its prevalent dynastic upset, with warriors finding themselves amid shifting loyalties and needing to be suspicious of all.

Tuesday, May 1, 2018

Reminders about Kalamazoo 2018

Just to remind everybody, the Annual General Meeting of the Tales after Tolkien Society will be held on Friday, 11 May 2018, at 5:15pm local time on the campus of Western Michigan University in Bernhard 213. Agenda items will be planning for future conferences and the election of new officers.

Nominations are still open for the President, Vice-president (At-large), Vice-president (US), and Secretary. If you're a member and would like to take an office (it's good CV-building!) or retain one, or you know a member who would, please let us know!

We hope to see our members there!

Thursday, April 26, 2018

Voltron: Legendary Defender (Re)Watch 4.2, "Reunion"

Read the previous entry here!
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Amid the darkening aspect of the early fourth season, there is a spot of light and hope as one of the Paladins finds a measure of closure.

4.2, "Reunion"

Written by Mitch Iverson
Directed by Steven In Chang Ahn

Synopsis

In a clear flashback, Pidge sits in a classroom lecture about information storage, commenting on it and drawing the ridicule of her classmates. She later vents her frustration prior to her brother--from whom she has the nickname Pidge--entering to comfort her and to announce his acceptance into space service alongside their father.

The reminiscence ends with Pidge, saddened, tracking down her brother and father--going alone despite Shiro's objections. She arrives on and begins to search a run-down urban planet, following intelligence received earlier. Melee ensues, with Pidge winning handily and seizing the needed data, proceeding in her search. Pidge, however, is being followed by an imposing, cloaked figure.

As Pidge pursues her lead, she finds her objective under Galra attack; she intervenes triumphantly. The locals advise Pidge of events, and Pidge is about to get needed information when the Galra attack resumes--with less fortunate results. Pidge counterattacks angrily and is forced to intervene in the medical mission the locals had been undertaking. Pidge receives a connection to her brother from her objective and proceeds with the contact's mission.

The medical mission achieved and more useful contacts established, Pidge continues on her own pursuit, following her brother's presumed location. She recalls another interlude with her brother and the family encryption as she approaches the location--and finds trouble.

Investigating further, Pidge comes across a memorial and believes her brother interred within. Her search grows frantic, and she recalls her brother again--only to fall to her knees at what appears to be his grave. She bewails her brother--but recalls the earlier comments about the family encryption to reveal coordinates at which she can find him. She continues her pursuit, unaware that she is pursued, herself.

Proceeding, Pidge arrives at the established coordinates. Investigation continues, revealing a hidden installation. Pidge enters it and is attacked. The attacker is Pidge's brother, and their reunion is a happy one--until interrupted by Pidge's pursuer. Melee ensues, and the siblings fight superbly in tandem, leaving their reunion happy.

Discussion

After the somber tone of the previous episode, having a clear success for one of the Paladins is decidedly welcome. And the early gesture towards the pain of nerdiness in school is a clear gesture towards the expected audiences of the series; those of us who still watch such shows (and even more, who write blogs about them!) are nerds of one stripe or another and suffered such taunts and censure as Pidge recalls--and worse.

Aside from such notes, however, the present episode is one that hearkens back to the chivalric narratives that inspire much in the series. One of the Paladins goes out on a quest alone, encountering danger and rendering aid along the way. And the Paladin does not set out to have to fight, although offered battle is joined without hesitation and with success.  In that, the episode is almost prototypical of the "traditional" concept of knight-errantry (with the "tradition" largely inherited from Victorian bowdlerizations of Arthurian and other chivalric stories), a welcome touchstone for a series that borrows from medievalist tropes.

As it does so, as it aligns with the Victorian bowdlerization and its derivatives, it thwarts what might otherwise be an expected plot development--one voiced by Malory in his recounting of Balin and Balan, brothers who, separated by circumstance and in livery unfamiliar each to the other, die at one another's hands. Given that the series does make some use of Malorian tropes and that the fourth season starts off somewhat darker in tone than the previous seasons, it would not have been out of line for such a thing to happen. And given the broader cultural contexts in which the series and its audiences exist, in which fratricide is a familiar thing, it might not have occasioned much comment--its unwittingness making the event more tragic and thus making its participants more sympathetic. But the psychological exploration that would have had to follow would likely have gone beyond the scope of what the series could permit--even Shiro's obvious PTSD is evidenced less and less as the series goes on, the show moving away from it--explaining why the "sanitized" version of the narrative arc would be deployed by the present episode rather than the older narrative that informs it.

Thursday, April 19, 2018

Voltron: Legendary Defender (Re)Watch 4.1, "Code of Honor"

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Following a brief third season, the series begins to take on a more somber tone, and there are hints of the dirty work that must be done to overthrow a multi-millennial empire.

4.1, "Code of Honor"

Written by Joshua Hamilton
Directed by Eugene Lee

Synopsis

Galra forces descend on an aquatic world, coming to berth beneath the waves to make a high-level delivery. The Blade of Marmora has infiltrated the facility and reconnoiters the facility; the Galra have access to more energy reserves than expected, and the Blade investigates. They are revealed and exfiltrate under fire, escaping narrowly--with Keith drawing rebuke despite his performance.

The intelligence collected by the Blade is delivered as Keith returns to the Castle and is dispatched by Shiro--under some protest. His tardiness with the mission is noted by the other Paladins, who also rebuke him. Shiro and Keith confer about how matters stand, Keith still having difficulty with Shiro's having stepped aside and trying to work as both part of the Blade and the Paladins. Morale-building missions are treated, with the Blade summoning aid to investigate an oddity in the Galra movements; Keith is dispatched to aid the Blade--and to return in haste.

The morale-building mission ensues, hindered somewhat by the absence of Keith. Complaints are noted--but Keith's mission proceeds apace, with a daring mission to plant a tracker on a Galra ship turning out to be a trap. One of the Blade falls to the trap, and Keith is cast adrift with a compromised environment suit. As the Paladins parade, Keith strives to recover, again narrowly escaping harm.

When Keith returns to the Castle, Allura confronts him. She seeks to force him to choose: the Blade, or the Legendary Defender. Keith's tension between the two groups continues, with him evidently preferring the work of the Blade to that of the Paladins.

Lotor, meanwhile, is rebuked by Haggar. He rejects her bluntly.

The division of Keith's attention becomes a problem as the Galra attack a convoy and the Paladins move to intercept--without Keith. The attack quickly becomes a trap for the Lions. Shiro approaches the Black Lion again to try to intervene. At length, the Black Lion accepts him again, and battle is joined. Voltron returns, and victory is achieved in short order.

After, Keith returns to face censure. He resigns from the Paladins, noting the progress of the Blade in their investigations and pursuit of Lotor. Shiro accepts it gracefully and asserts his continued friendship.

Discussion

The new season seems to mark a shift in the tone of the narrative, one that seems to go into a darker and less happy place than previous seasons of the series. This is not unexpected, of course; any ongoing narrative arc must at least consider doing so, both in response to outside events and to the presumed development of its primary audience. (The tonal shifts in the Harry Potter books come to mind as a recent predecessor.) And a medievalist work such as Voltron: Legendary Defender often is should be expected to do so, as well; the Arthuran legend from which it borrows extensively does so repeatedly, particularly in Malory as the narrative moves through and past the Grail Quest--although not seldom elsewhere.

Indeed, the present episode seems to borrow the fragmentary nature of the Malorian narrative for a bit, focusing largely on the exploits of one character--the redoubtable Keith--as he grows apart from his comrades, even as they increasingly serve more as symbols than as front-line fighters. There is some parallel to the development and aging of the Round Table Knights in Malory; while some of the more notable continue to go out on their own adventures, not always happily, the group as a whole seems to become more an emblem than a largely active force for good. This does not mean in either case that the group becomes inert or ineffectual, but it does mean that there is less a sense of unified drive as matters progress--and more of individuals striking out from the still-gleaming core to do work that remains needed.

It must be noted that this marks the end of my rewatching in favor of watching. It's not the first time this has happened with series write-ups in this webspace, though my break-off reasons aren't nearly so visceral as Shiloh's (about which more here, and if you've not read her treatment of Game of Thrones, you're missing out). No, with me, it's a matter of having a young daughter and two jobs; finding the time for this is not as easy as I would hope. But I mean to press on, in any event, and what I see in the present season gives me hope that I'll enjoy the ride. I hope y'all will, too.

Thursday, April 12, 2018

Voltron: Legendary Defender Rewatch 3.7, "The Legend Begins"

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In what amounts to a simultaneous flashback, much of Voltron's early history, the history of the Galra belligerence, is revealed.

3.7, "The Legend Begins"

Written by Tim Hedrick
Directed by Eugene Lee

Synopsis

Haggar attends upon Zarkon, using magic to enter his mind. When she does, she sees a series of images from his history--and her own.

Meanwhile, the Paladins confer regarding Lotor's location and activities. They encounter difficulties in doing so and ask Corran for background information. He begins to relate the history of Voltron.

The original Paladins were leaders of their respective peoples, entered initially into formal alliance and soon into friendship. Their combined efforts resulted in a spreading peace across their space, and they are meeting to celebrate that peace when the initial comet--the material from which Voltron was made--strikes the Galra homeworld. Investigation of the comet ensues, albeit with some difficulty; initial reports note the emergence of quintessence, and the Altean king, Alfor, summons Honerva to aid in the research.

The research proceeds, and the Paladins grow closer as they continue to work in concert, spreading peace further. Additionally, Zarkon and Honerva wed, and progress on the research continues. Quintessence is revealed as a mighty energy source, and the implications for peace and war are examined. As the research continues, however, Honerva inadvertently summons quintessence beasts; they are contained, although the containment is recognized as temporary. The Lions are built as a response to the threat, and the Paladins assume their roles.

In time, the expected breach of containment happens, and Voltron forms for the first time to defeat it. In the aftermath of the battle, Zarkon and Honerva purpose to press on with research despite Alfor's objections, and Alfor relents. Voltron is used to expand the peace even as Zarkon's world suffers from exposure to the quintessence--and its unnatural effects on life are noted.

Honerva falls ill, and Zarkon engages the Paladins in an attempt to cure her--deceitfully, claiming that they will seal the interdimensional rift through which quintessence is entering their reality. Passing inside the rift, Zarkon exposes himself and Honerva to the quintessence directly, attracting the attention of more quintessence beasts. The latter empower and taint Zarkon and Honerva; Alfor retrieves them and escapes, sealing the rift with the destruction of the Galra homeworld and mourning his friends as evidently dead.

They are not, however, or they return from death, and Zarkon orders war against his former comrades in an attempt to seize control of Voltron and return to the interdimensional space whence quintessence comes. In that revelation, Lotor's plan is made evident--and Haggar remembers who she is.

She calls to her husband, and he wakes...

Discussion

Much is made clear in the in medias res episode, which lays out the underlying tension that informs the series. Zarkon and Haggar are made somewhat sympathetic along the way; Zarkon emerges as a husband who goes too far saving his wife and corrupted by forces he cannot control, while Haggar is a researcher gone too far in what is otherwise a worthy quest. And there are implications that 1) the stuff of which Voltron is made is necessarily related to the terrors of the quintessence beasts and their eldritch-abomination existence and 2) quintessence itself is actually an infernal energy, which would make "life itself," to which Honerva equates it, similarly evil. In all, the episode works well to convey the fraught beginnings of the current conflict, as well as the stakes involved in its resolution.

What is less clear is how the episode makes manifest the medieval, other than the standing tropes of the Paladins and the Druids that Haggar/Honerva leads. Perhaps the subtle yoking of life to inherent evil is such a manifestation, given the typical medieval conceit of the fallen world, but that seems tenuous at best. Too, it is not the case that a series which employs the medieval as source and reference material always remain embedded in that material; the present episode seems to do so less than many other places in the narrative (although I would welcome other opinions on the matter; I would be happy to have my own understanding expanded). It does enough else that the series seems to need that its general separation from the medieval--although not the fantastic, since the "we have to fight evil spirits invading from another realm" plot is a commonplace in medievalist literature--is of no great moment or concern.

Thursday, April 5, 2018

Voltron: Legendary Defender Rewatch 3.6, "Tailing a Comet"

Read the previous entry in the series here!
Read the next entry here!

The ramifications of a once and future leader returning begin to play out as the Paladins continue their fight against the Galra Empire.

3.6, "Tailing a Comet"

Written by Mitch Iverson
Directed by Chris Palmer

Synopsis

The Paladins launch an assault of a Galra facility. Allura proves herself remarkably adept as they clear the facility for the Blade of Marmora. Later, aboard the Castle of Lions, Shiro debriefs to Keith; the two try to suss out recent events, making their chronologies align. Recovery for Shiro is slow, however, although he does return to the bridge of the Castle and resumes command. Pidge reports on ways to track Lotor, both through tracing his recent appearances and through developing a detector to scan for the comet Lotor had previously acquired.

Shortly afterward, Lance confers with Keith about how to proceed in the wake of Shiro's return. He offers to step aside, citing the superior skills of the other Paladins; Keith reassures him that that will not be needed, at least not in the moment.

Not much later, Pidge's detector goes online, and the Paladins follow a signal to what they believe is Lotor's location. As they advance on it, leadership conflicts emerge between Shiro and Keith, and, as the Paladins move into action--springing a trap--the Black Lion refuses Shiro. He remains on the Castle as Keith leads the operation.

In the event, the Paladins find themselves counter-raiding a Galra installation that is already under attack--by another faction of Galra. The installation stores part of the teleportation device the Paladins had used to thwart Zarkon, and its commander is being used--hard--as a patsy by Lotor, the theft meant to cover Lotor's appropriation of the device. And, to make matters worse, the comet Lotor had stolen has been incorporated into a ship of substantial capability--which is deployed against the Paladins and Voltron. The ship deploys to force a choice for the Paladins: allow the teleporter to escape by engaging the ship, or suffer from the ship while taking out the teleporter. Keith and Shiro come into conflict over the matter as Shiro commands the Castle into the fray. In a moment of clarity, Keith destroys the teleporter--but Lotor's ship and the lieutenants piloting it are able to escape.

In the wake of the battle, the Paladins confer about how they will proceed. And the hapless commander of the Galra facility that was raided suffers for his failures.

Discussion

Of particular note in the episode is the way in which Shiro's foreshadowed return is thwarted. Instead of returning to command of the Paladins in Voltron, he is relegated to the same kind of support and coordination role that Corran has carried throughout the series and that Allura was able to leave behind earlier in the season. While it does make some sense--Shiro is still recovering from his travails, and his seniority means that positioning him outside the main battle affords him the advantages of greater perspective--it also marks another blow to the character and subverts what would otherwise have been the expected course of the narrative. After all, the introductory sequence to each episode continues to show Shiro as pilot of the Black Lion, and children's shows (of which it must be admitted Voltron: Legendary Defender is one) prize the status quo; it would make sense that Shiro return to his former position without trouble.

That he is not able to do so--at least, not at this point--suggests that the promised return of Arthurian figures would be similarly problematic, something conveniently ignored by much of the medieval material that informs popular culture. (It also foreshadows a similarly problematic return to power by Zarkon.) Arthur may be the once and future king, but a future that he could rule well seems a strange place and an inhospitable one; if Shiro could not return to command after the span of a year or less, how much less could the mighty leaders of old to now--or even later? While the problem presented is something that other works have considered, to see it appear in a show directed at the audience Voltron addresses is an interesting shift and one that reminds us that, even though we may well prize what has gone before, we do not well to cleave too closely to it.

Thursday, March 29, 2018

Voltron: Legendary Defender Rewatch 3.5, "The Journey"

Read the previous entry in the series here!
Read the next entry in the series here!

Shiro features once again in a story of return as Voltron: Legendary Defender presses on.

3.5, "The Journey"

Written by Joshua Hamilton
Directed by Steve In Chang Anh

Synopsis

Shiro wakes uneasily in Galra captivity, some time having passed for him since his last appearance in the series; he is weak as he attempts to leave his cell. He sees himself subjected to more Galra experimentation and comes under attack, which he is able to successfully repel, escaping the Galra ship that holds him--but he does so under fire and is forced down on an ice world as part of what appears a Galra plan.

On the planet, Shiro wanders in peril. He narrowly escapes it, but matters bode ill for him--as they bode ill for the Galra themselves, where Haggar charges General Rott to oversee the affairs of Prince Lotor.

Matters do not improve for Shiro as he continues to search across the ice planet, finding an oasis and the predators in it. Rebel watchers save him--but take him prisoner, and he wakes from a nightmare of the Galra's attentions to find himself again restrained. His captors interrogate him but disbelieve his answers. Lotor, meanwhile, traps his own tracker.

As Shiro's captors attend to their assigned surveillance duties, Shiro enacts another escape. He is pursued and forced to fight again, but his clear dominance of the fight and non-lethal tactics convince the captors that he is who he claims to be--and they help him escape not only the planet but the Galra, by way of infiltrating the Galra ship and hijacking a fighter to escape it as it is diverted to confront Voltron. Shiro himself cannot catch up to the Legendary Defender, and soon finds himself adrift in space, logging events and dreaming of his comrades until he is found by a still-searching Keith in the Black Lion.

Meanwhile, Lotor confronts Haggar about her surveillance of him, revealing filial tensions in the Galra royal house, and Shiro's ice-bound erstwhile captors endure.

Discussion

Capture and return from it seems to be a prevailing theme for Shiro; his character is introduced as having been a prisoner, one who escapes from captivity, and his initial flight from the Galra factors into the Blade of Marmora component of the overall narrative. Too, his occasional bouts of PTSD resulting from his captivity mark him as deeply affected by the carceral experience. And that serves to link Shiro clearly to a long narrative tradition, of which medieval literature makes much, for many of the knights in Arthurian legend find themselves as prisoners and free prisoners, and Malory composed and compiled Le Morte d'Arthur as a "knyght presoner," so that the whole work is itself necessarily associated with captivity. Shiro, already long identified as a knightly figure, thus corresponds even more closely with his forebears in being so often a captive.

Notable also is Shiro's escape, with aid, through a descent into ice. The plot evokes Dante, although it does not follow the Italian poet closely. Still, the association offers another link, if tenuous, to the medieval in the series, marking it once again as a piece of medievalist fiction.

Friday, March 23, 2018

Call for Nominations

As noted here, the Tales after Tolkien Society will be electing a slate of officers at the 2018 Annual General Meeting at the International Congress on Medieval Studies in Kalamazoo, Michigan. To remind readers, the following offices will be up for a vote:
  • President, term 2018-2021
  • Vice-president (At-large), term 2018-2020
  • Vice-president (USA), term 2018-2019
  • Secretary, term 2018-2020
As such, we need nominations! So, if you're a member and would like a leadership role, or you know someone who is a member and might do well in one, please send an email through this link. Please include your name in the email so your membership status can be verified.

We look forward to hearing from you!

Thursday, March 22, 2018

Voltron: Legendary Defender Rewatch 3.4, "Hole in the Sky"

Read the previous entry in the series here!
Read the next entry in the series here!

The series continues with another example of dark mirroring--and what is reflected is the beginning of a back-story.

3.4, "Hole in the Sky"

Written by Tim Hedrick
Directed by Chris Palmer

Synopsis

An alarm sounds on the Castle of Lions, noting to the Paladins a distress signal sent in an old Altean code. Despite Keith's misgivings, Allura determines to press ahead and enact a rescue; as they approach the source of the signal, they find an Altean ship caught in a rift of unusual type, identified by Corran as quintessence. Allura demands more action, cajoling the other Paladins into investigating, and, as they breach the rift, they lost contact with Corran, who grows worried.

On the other side of the rift, the Paladins begin a search-and-rescue operation, finding long-dead Alteans and the source of the ship's fate--a comet familiar from Alfor. They also find violent opposition in the form of an alternate Slav (the multiverse-perceiving researcher rescued from Beta Traz) and a look-alike of Shiro--one Sven. It is their appearance that allows the Paladins to realize that they have stumbled into an alternate reality not long before other Alteans arrive. They recognize Allura and the divergences in the universes' histories begin to be explicated.

Meanwhile, it is revealed that Lotor has conspired to bring about events and waits to steal the comet from the ship--a comet composed of the same stuff as Voltron.

Pidge, through study, arrives at the same realization--the comet is the same stuff from which Voltron is made. Slav and Sven continue their sabotage work, and the commander of the native Alteans lures Allura with promises of a utopian empire while the other Paladins come to recognize the dark nature of the alternate Altea--it relies on mind-wiped slave labor. A fight breaks out, as is wont to happen, and the Paladins depart under fire--with Sven dying along the way.

While Voltron is able to take the comet from the alternate Alteans and escape--and though Corran is happy to see the Paladins returned--victory is not ultimately theirs. Lotor, having been watching, sweeps in to steal the material, spiriting it away to some other end, one about which the Paladins must fret.

Discussion

Followers of the franchise will be pleased to see Sven in the episode. The call-out to the 1980s cartoon is a welcome inside joke.

The episode returns to the idea of mirroring that presents itself in "Red Paladin," doing so far more forcefully than the earlier episode. In that earlier episode, Lotor and his followers mimic the Paladins; the present episode follows the long-standing science-fiction trope of the dark mirror universe (most notable in that genre perhaps for its permeation of the Star Trek franchise), presenting an almost-inverted image of an Altea that might have been. Again, the idea of dark mirroring was one eminent in the medieval mind--insofar as there can be said to be "the medieval mind"--largely due to 1 Corinthians 13:12 and its presentation of the view of the world as occluded by bad glass. So in that, the episode seems strongly to echo the medieval.

It is only a seeming, though; the episode is far more medievalist than medieval. (Clearly not a problem for this webspace.) "The" medieval mind tended to view the "real" world as the dark version, the impure and imperfect iteration of how things ought to be; more contemporary "dark world" depictions, of which the episode is one, view the other world as the dark one, with the "real" world as the best of all possible realities. So while the episode does partake of tropes that partake of the medieval, those tropes are not medieval in themselves, and the episode bears only a tenuous connection to its more remote forebears as a result.