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A punning title points to a potential set of references in an interesting aside.
2.4, "Roll with It"
Written by Noelle Stevenson and Josie CampbellDirected by Jen Bennett
Synopsis
Screen and all... Image taken from the episode, used for commentary |
The trio is gaming out strategies to take the real Horde fortress from its occupiers. Adora frets about the lack of successful planning in their past exploits, worrying about the quality of defenders--though Scorpia seems to be in command of the Horde forces in the fortress.
Glimmery. Image taken from the episode, used for commentary |
In the fortress, the Horde becomes aware that princesses are in the area. They send out a robot to gather intelligence, finding the princesses amid planning. Scorpia is convinced of the "plans'" veracity before the reconnaissance feed ends.
Yep. That looks like victory. Image taken from the episode, used for commentary |
Discussion
Given the content of the present episode, a passage from my earlier write-up of an episode of Voltron: Legendary Defender would seem to apply:As a loving and evidently well informed call-out to Dungeons & Dragons, the episode is inherently medievalist; the game referenced is itself noted for its medievalist origins, borrowing extensively from Tolkien and from various military and political histories of the Middle Ages. Borrowing from it, in turn, is a continuation of the trope it embodies--one that itself pervades medieval literature and art, with the frequent appropriation and refiguring of characters and whole stories by other creators in other times and places. (The retelling of Chaucer's Miller's Tale in Heile van Beersele, per Frederick M. Biggs's 2005 Review of English Studies piece, "The Miller's Tale and Heile van Beersele," offers one example. The accretion of myth around King Arthur, beginning in Gildas and Nennius and extending through Geoffrey of Monmouth through Malory, offers another and more extensive. There are any number of others.)The call-out is every bit as overt in the present episode as in the Voltron episode; a screen on the table is a giveaway, and references to "making checks" cement the invocation. It also hearkens back to Dungeons & Dragons' origin story; by report (attested in Daniel Mackay's The Fantasy Role-Playing Game, Gary Alan Fine's Shared Fantasy, and Lawrence Schick's Heroic Worlds, among others), the game emerged from tabletop miniatures wargaming, which gives occasion for the competing narrative views on display in the present episode. What was true of the Voltron episode, then, is also true of the present episode, in terms of its medievalist leanings.
Such 80s. Much wow. Image taken from the episode, used for commentary |
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